Update 24
Today is the weekly update - 4 new exotic weapons, animation and gamepad stick fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16732259
New:
You can get new exotics on nightmare difficulty.
Changes:
Happy gaming! 🎮

Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16732259

- new exotic assault rifle SG 422 Reaper. When reloading with an empty magazine, it throws grenades in a cone in front of player.
- new exotic revolver Hunter. Hitting a stationary target (if the target is barely moving, frozen, stunned, or just standing) is always critical
- new exotic sniper rifle Object 97 Nullifier. Destroying an enemy shield creates an explosion
- new exotic sniper rifle AC21 Purge. Shots that reach a certain distance explode, causing damage in a small area
You can get new exotics on nightmare difficulty.

- the character now holds revolvers and pistols a little differently, more suitable pose, and less often from the hip. Previously, he shot from the belly
- anti-aliasing settings are divided into anti-aliasing in the inventory and anti-aliasing in the game, on Steam Deck and weak computers it is worth using only in the inventory.
- gamepad: the aiming stick now moves smoothly, and not at certain angles. To return the previous behavior, a setting for filtering stick input has been added. If your sight is shaking, the stick is drifting, then turn it on.
- improved animation of movement of melee syndicate soldiers (they sometimes turned slowly or did not immediately switch to the desired running animation)
- in some cases syndicate fighters move after spawn without animation
- in the tutorial the necessary skills are now installed, previously it was possible to start without blink skill and not pass the mission
- large caliber card level 4-5 stats fixed
Happy gaming! 🎮
