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Update 6

In this update I focused on fixing bugs in missions and added "Unstuck" button to the pause menu that will help you get out if you get stuck.

Thanks you for your bug reports! Update is already available.

Patch notes, build id 15505976

Changes:
  • The navigation hint will be periodically re-called outside of combat, so that the player does not have to open and close the menu to update it
  • Improved navigation, scripts and collision in missions 4, 7, 11, 12
  • experimental: in the main menu on a mission, there is now an Unstuck button next to the bug report, it is needed in case your character is stuck in a wall and will help you return to the point where you were already on the way to the main objective of the mission. I am also testing possible side effects, because I have to take many factors into account at once.
  • inventory: cannot be opened while dying in co-op
  • balance: turret and drone stats now grow with player level

Fixed
  • character: if menu opens while character is moving on base, he walks in place
  • performance: fps drops when displaying gamepad hints
  • stats: fire resistance, damage accumulation factor, speed display incorrectly
  • loot: secret loot boxes can be opened twice
  • ui: mission description incorrectly at start
  • ui: death screen does not display last damage received
  • ui: death screen selection frame does not display
  • ui: death screen sometimes does not close in co-op
  • ui: blurry text on defense point
  • ui: various small fixes


Happy gaming ːthumbaliftː

Screenshot where is "Unstuck" button