Update 10
Today is the weekly update - lots of fixes and improvements.
Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15603438
New:
Happy gaming ːthumbaliftː
"Adrenaline"

Not as much new as I wanted yet, but with each week my focus will shift more to adding new content, as thanks to your bug reports there are fewer errors.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 15603438
New:
- Viewing the mission loot that can drop (select a mission on the map and press G)
- New mission: hardcore in two variants with level 60 loot (Unlocks after defeating the final story boss on a high difficulty)
- New exotic: Adrenaline, can be found in the new mission
- Map: reward level is now displayed under the mission name
- Takedown: added a healing effect when restoring health
- Takedown: invulnerability time has been slightly increased and now more closely matches the animation
- Inventory: no longer auto closes on a mission when you take damage (but you will continue to receive damage). But inventory can still close when dialogue starts or you are dead.
- Balance: now basic cards do not have negative effects and penalties
- Balance: minor changes in loot on some missions
- Map: completing any side mission now randomizes all side missions on the map again
- Improved character walking animations at the base
- Multiplayer: fixes in missions 7,11,12,13,14 - mostly fixed doors and story scripts
- Multiplayer: death in the menu no longer blocks weapons
- Multiplayer: reduced desynchronization of client shooting
- Multiplayer: now the player automatically respawns if he was dead and a dialogue began
- Multiplayer: flashlight synchronization
- Performance: freezes when selling a large amount of junk
- improving the "I'm stuck" button in various situations
- Opening the inventory no longer heals
- Fixed a rare bug with enemies not appearing in mission 4
- Inventory: incorrect stats visualization in some cases
- Settings: no default flashlight hotkey
- Fixed a bug where Stalker would not drop loot if you had already collected the maximum amount of loot on a given mission. Now it always drops loot.
Happy gaming ːthumbaliftː
"Adrenaline"


