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Update 35

[p][/p][p]New and changes:[/p]
  • [p]new mission Halloween Kills with a new mode where you can stay and continue the fight. With each wave, the chance for more valuable rewards increases, but the enemies become stronger. Later, we will add similar maps on a permanent basis;[/p]
  • [p]flaming pumpkin drone, Halloween exclusive, hurry to get it! It can be pumped up to level 6;[/p]
  • [p]during the Halloween event, the pumpkin helmet drops again;[/p]
  • [p]freezing turret for build variety;[/p]
  • [p]new SMG Vulcan, each successful quick reload reduces the clip and increases the rate of fire;[/p]
  • [p]new SP Pain Carrier pistol, when hit, marks the target, if you start shooting at another, the first one receives the same damage;[/p]
  • [p]added the ability to zoom out the camera in the settings for more comfortable playing on large monitors;[/p]
[p][/p][p]Fixes:[/p]
  • [p]Fixed incorrect hints for unlocking exotic equipment slots when selecting perks;[/p]
  • [p]Fixed end of 12 wave and nightmare loot pool (thanks to Firefly)[/p]
  • [p]The reload bar was broken sometimes (turning black);[/p]
  • [p]Enemy bodies sometimes didn't appear;[/p]
  • [p]It was no longer possible to unlock an already unlocked slot;[/p]
  • [p]Fixed descriptions of some abilities.[/p]
[p]Have fun! 🎮[/p][p][/p][h3]How to unlock slots and perks[/h3][p]Added the ability to unlock slots and reroll perks - only for exotics.[/p][p]To unlock this feature, you need to complete the new mission DAINSLEIF.[/p][p]Then you will need a new currency, which drops only on the nightmare difficulty of any mission.[/p][p][/p]

Update 34

[p]New & Changed[/p]
  • [p]New boss mission unlocked after the 12th story mission (Armament). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions[/p]
  • [p]Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots[/p]
  • [p]Chips can also be used to reroll a gun’s perks to random ones (the number and level of perks remain the same, so you’ll still need a strong base weapon)[/p]
  • [p]3 new exotic swords, all currently obtainable in the new mission[/p]
  • [p]Codex updates[/p]
  • [p]Localization improvements[/p]
  • [p]Balance adjustments[/p]
[p]Fixes[/p]
  • [p]Rocket launcher projectiles now explode on walls[/p]
  • [p]Spider mobs have reworked behavior: they’re now more dangerous and can bite while running[/p]
  • [p]Spike’s melee attacks now deal correct damage and hit players more reliably[/p]
  • [p]Fixed a bug with controls in photo mode[/p]
  • [p]Projectile speed should now remain correct at low FPS[/p]
  • [p]Bullet collision calculations should no longer degrade when FPS drops[/p]
  • [p]Rebinding execution and interaction keys no longer causes conflicts[/p]
[p]Enjoy the game! 🎮[/p][p][/p][p][/p][p][/p]

🍁 Working on the Autumn Update

[p]After a short summer break for other our side projects Koloboke and Matreshka.[/p][p]We’re back to working on the Autumn Update ːthumbaliftː[/p][p][/p][p][/p][p]Planned features:[/p]
  1. [p]Unlocking slots in exotics and rerolling perks;[/p]
  2. [p]A new mini-boss;[/p]
  3. [p]A new mission mode - defense against waves of enemies with an option to evacuate with loot – all or nothing;[/p]
  4. [p]Some new weapons and cards;[/p]
  5. [p]Fix achievement bugs.[/p]
[p]What do you think? [/p][p]Write here or join our Discord https://discord.com/invite/9M9ABsDd7q[/p][h2][/h2]

Update 33

[p]Yesterday's update includes a batch of accumulated bug fixes and balance changes.[/p][p]Thanks for your bug reports and feature requests! Update is already available. [/p][p]Patch notes, build id 18790028[/p][p]Fix and changes: [/p]
  • [p]codex and localization [/p]
  • [p]skill balance tunning [/p]
  • [p]enemy spawner changes (to find all mobs exactly)[/p]
  • [p]improved loading time at game launch[/p]
  • [p]small ui fixes[/p]
  • [p]fix for duplicate cards dropping[/p]
  • [p]fix for money pickup effect[/p]
  • [p]fix radio ui[/p]
  • [p]fix for damage to turret by player skills[/p]
  • [p]fix for exotic armor effect[/p]
[p] Happy gaming! 🎮 [/p][p][/p]

Update 31

Today’s update includes a batch of accumulated bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 18471768

New:
  • [Experimental] Added a new setting to display reload progress around the crosshair instead of above the player
  • Enemy entries in the codex now indicate if they are elite or champion types
  • If the host leaves the mission, the whole party now returns to base with them
  • Side missions now changes music transitions between combat phases




Balance:
  • Defeating Delaila on nightmare difficulty now stops enemy spawns
  • Increased the effects of most cards at levels 4–6
  • Significantly reduced the cost of reforging modification and ability cards at levels 4–6
  • Boosted the effects of ability upgrades at levels 4–6
  • Greatly increased player ability damage at higher levels for more meaningful progression
  • Fire damage over time (DoT) to the player reduced by 20–50%
  • Electric shock damage to the player reduced by 30%
  • Removed barrels from Komodo’s boss arena (Nightmare difficulty)
  • Removed excess barrels from Delaila’s boss arena (Nightmare difficulty)
  • Flamethrower Turret can now be found in loot on Nightmare difficulty and is also available as a milestone reward
  • Some abilities weren’t dropping on Nightmare difficulty — fixed
  • Player bullet speed increased by 25%
  • Card extraction from equipment is now much cheaper — more freedom to experiment with builds!



Screenshot by carson

Fixes:
  • Fixed an issue preventing crafting of level 6 ability cards
  • Improved network synchronization of locations — enemies should no longer disappear for some players
  • Fixed an escort mission bug where the NPC could stop moving after a melee attack
  • Drone now correctly auto-aims instead of firing toward the cursor
  • Improved navigation through card and weapon lists using a gamepad
  • Fixed an issue where Komodo's henchmen could remain under shield after being one-shotted
  • Resolved item save/load errors that could break save files
  • Fixed various item descriptions and names
  • Improved currency collection animation


Happy gaming! 🎮