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CyberCorp News

Update 20

Today is the weekly update - goodbye Halloween, new cards, new difficulty for old missions, 6th level of crafting, bug fixes in multiplayer.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16406221
New:
  • new extra powerful cards that can be obtained as a reward for completing nightmare difficulty and the "extraction" mission
  • added level 6 of some cards (can be crafted from 3 pcs of level 5 in the forge)
  • added nightmare difficulty for side missions in the middle of the game
Changes:
  • Halloween is disabled
  • Halloween loot (except pumpkin hats) is redistributed among regular missions
  • decreased the delay before passive health regen to 0.6 sec (was 3 sec) - now the regen parameter will be much more useful
  • visualization of hits on enemies has been improved and depends on the type of damage inflicted
  • Drone Gun now automatically aims at the nearest targets in the side of the sight, switches to the nearest targets. It is no longer necessary to shoot at the target first.
  • the required number of cards for crafting in the forge at level 4 and 5 has been reduced, now you need 3 pcs
  • the card for reload speed has been increased, as well as several minor edits to cards and perks
Fixes:
  • Shimada and Stalker are no longer thrown back during blinks and skills
  • Shimada is now less likely to teleport through obstacles
  • destructible servers in boss fight with Shimada are now synchronized in multiplayer
  • minor UI fixes
New cards

Patch 19.1

Minor fixes and improvements.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16339392
New:
  • most abilities can now be used during finishing off (except movement and grenades)
Changes:
  • the mission description now displays only the minimum level, because the maximum does not affect anything
  • the trash selection button now selects only gray ones
  • pressing the trash selection button again removes the selection
  • the favorite icon has been replaced with a lock icon
  • the sorting button and a tooltip about the currently selected sorting in the inventory have been enabled
  • the colors of the upgrade cards depends of their level (1- gray, 2-3 green, 4-5 blue. In next updates level 6 will be added - purple)
Fixes:
  • sorting cards when inserting is incorrect
  • the lock icon was displayed in the main inventory screen with no reason
  • the freeze grenade skill had a fire effect type in description
  • the power accumulator sword card now works correctly and can be combined
  • the forbidden technique sword perk, fixed the mechanics and set the correct stats
  • various ui fixes

Happy gaming ːthumbaliftː

Update 19

Today is the weekly update - transmog, ability to mark armor and weapons as favorite, quick sale of junk, pricing balance.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16326655
New:
  • transmog armor - now you can choose the appearance you like and it will not affect the stats. Configured in the Character -> Visual tab
  • fixed paint - you can select a paint once for a slot and any item will be painted in this color
  • the ability to mark weapons or armor as favorites - so as not to accidentally sell
  • the ability to select all armor or weapons of gray or green rarity for sale at once
  • new icons added to most cards and perks without icons
  • hard and nightmare difficulty for some missions in the middle of the game
Changes:
  • improved display of card stats
  • improved navigation in mission 12
  • improved some sounds in the UI
  • reduced prices, shop, in the forge, card upgrade
Fixes:
  • sometimes after finishing off the animation remained in melee, but the weapon was a firearm
  • sometimes mission markers were not displayed on the map at all
  • minor UI fixes


Great guide by Cheeser "The Most effective Ways to farm items in CyberCorp"
[previewyoutube][/previewyoutube]

Halloween & Discount

Today is Halloween, celebrated all over the world 🎃

In honor of the holiday, the game is currently on discount ːsteamthumbsupː - if you haven't played yet, now is a great time to start. Or gift the game to a friend and play together in co-op.

Over the past couple of weeks, we've added new content to celebrate.
Play and get a unique loot - a pumpkin hats. It can only be obtained during the event.


There are two versions of the pumpkin head - a regular one and an exotic one that sets all enemies around on fire.
Look for new loot in three new missions (they are marked with a pumpkin icon).



These missions have a festive atmosphere - the lights are off, the color of the bullets is changed, and some barrels may suddenly start walking. Use the flashlight on X if you're scared.

Female armor sets and cloaks have also appeared in the game - they can be obtained in missions with increased difficulty.



Happy Halloween ːBEobserverː

Update 18

Today is the weekly update - anti-aliasing, new armor, improved visuals on missions.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 16248975
New:
  • TAA (anti-aliasing) now works on missions, experimentally, we are trying to fix all the problems that previously prevented it from being turned on there (flickering of small objects)
  • new armor set - Devour
  • new exotic armor (a variant of Devour armor), exotic belly with the effect of accelerating the cooldown of skills for dying mobs around, so far only drops on Halloween missions (marked with a pumpkin)
  • now can skip most of the first tutorial mission
Changes:
  • the sound of the start of reloading (removing the clip) now sounds clearly at the beginning of reloading, and not at the moment when the clip is visually pulled out, this is more convenient for perception
  • normal enemies should now be finished off with quick finishing moves, and elite ones with rarer and longer finishing moves
  • a number of other blocks and missions have been improved visually
  • the reload aura skill has been rebalanced for better benefit
  • on the 15th mission on normal difficulty, an exotic will now drop in any case
  • drop balance adjustments on Halloween maps
Fixes:
  • Shimada could do too much melee damage
  • bonuses to damage to shields and health on status effects were not applied
  • minor UI fixes


Happy Halloween ːsteamhappyː