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CyberCorp News

Update 34

[p]New & Changed[/p]
  • [p]New boss mission unlocked after the 12th story mission (Armament). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions[/p]
  • [p]Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots[/p]
  • [p]Chips can also be used to reroll a gun’s perks to random ones (the number and level of perks remain the same, so you’ll still need a strong base weapon)[/p]
  • [p]3 new exotic swords, all currently obtainable in the new mission[/p]
  • [p]Codex updates[/p]
  • [p]Localization improvements[/p]
  • [p]Balance adjustments[/p]
[p]Fixes[/p]
  • [p]Rocket launcher projectiles now explode on walls[/p]
  • [p]Spider mobs have reworked behavior: they’re now more dangerous and can bite while running[/p]
  • [p]Spike’s melee attacks now deal correct damage and hit players more reliably[/p]
  • [p]Fixed a bug with controls in photo mode[/p]
  • [p]Projectile speed should now remain correct at low FPS[/p]
  • [p]Bullet collision calculations should no longer degrade when FPS drops[/p]
  • [p]Rebinding execution and interaction keys no longer causes conflicts[/p]
[p]Enjoy the game! 🎮[/p][p][/p][p][/p][p][/p]

🍁 Working on the Autumn Update

[p]After a short summer break for other our side projects Koloboke and Matreshka.[/p][p]We’re back to working on the Autumn Update ːthumbaliftː[/p][p][/p][p][/p][p]Planned features:[/p]
  1. [p]Unlocking slots in exotics and rerolling perks;[/p]
  2. [p]A new mini-boss;[/p]
  3. [p]A new mission mode - defense against waves of enemies with an option to evacuate with loot – all or nothing;[/p]
  4. [p]Some new weapons and cards;[/p]
  5. [p]Fix achievement bugs.[/p]
[p]What do you think? [/p][p]Write here or join our Discord https://discord.com/invite/9M9ABsDd7q[/p][h2][/h2]

Update 33

[p]Yesterday's update includes a batch of accumulated bug fixes and balance changes.[/p][p]Thanks for your bug reports and feature requests! Update is already available. [/p][p]Patch notes, build id 18790028[/p][p]Fix and changes: [/p]
  • [p]codex and localization [/p]
  • [p]skill balance tunning [/p]
  • [p]enemy spawner changes (to find all mobs exactly)[/p]
  • [p]improved loading time at game launch[/p]
  • [p]small ui fixes[/p]
  • [p]fix for duplicate cards dropping[/p]
  • [p]fix for money pickup effect[/p]
  • [p]fix radio ui[/p]
  • [p]fix for damage to turret by player skills[/p]
  • [p]fix for exotic armor effect[/p]
[p] Happy gaming! 🎮 [/p][p][/p]

Update 31

Today’s update includes a batch of accumulated bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 18471768

New:
  • [Experimental] Added a new setting to display reload progress around the crosshair instead of above the player
  • Enemy entries in the codex now indicate if they are elite or champion types
  • If the host leaves the mission, the whole party now returns to base with them
  • Side missions now changes music transitions between combat phases




Balance:
  • Defeating Delaila on nightmare difficulty now stops enemy spawns
  • Increased the effects of most cards at levels 4–6
  • Significantly reduced the cost of reforging modification and ability cards at levels 4–6
  • Boosted the effects of ability upgrades at levels 4–6
  • Greatly increased player ability damage at higher levels for more meaningful progression
  • Fire damage over time (DoT) to the player reduced by 20–50%
  • Electric shock damage to the player reduced by 30%
  • Removed barrels from Komodo’s boss arena (Nightmare difficulty)
  • Removed excess barrels from Delaila’s boss arena (Nightmare difficulty)
  • Flamethrower Turret can now be found in loot on Nightmare difficulty and is also available as a milestone reward
  • Some abilities weren’t dropping on Nightmare difficulty — fixed
  • Player bullet speed increased by 25%
  • Card extraction from equipment is now much cheaper — more freedom to experiment with builds!



Screenshot by carson

Fixes:
  • Fixed an issue preventing crafting of level 6 ability cards
  • Improved network synchronization of locations — enemies should no longer disappear for some players
  • Fixed an escort mission bug where the NPC could stop moving after a melee attack
  • Drone now correctly auto-aims instead of firing toward the cursor
  • Improved navigation through card and weapon lists using a gamepad
  • Fixed an issue where Komodo's henchmen could remain under shield after being one-shotted
  • Resolved item save/load errors that could break save files
  • Fixed various item descriptions and names
  • Improved currency collection animation


Happy gaming! 🎮

1.0 Out Now!

CyberCorp Release Update 1.0 is now live! 🎉
Play and invite your friends!




You can check what has been added during Early Access in this post: https://store.steampowered.com/news/app/1116170/view/502822644424376868

Thank you for all your bug reports, streams, feedback and support throughout this journey! ❤️

Here’s what’s new in the 1.0 release update.

🔥 Changes

  • Level cap increased from 60 to 70.
  • Grenades and abilities no longer one-shot teammates — friendly fire damage has been reduced.
  • Improved passive healing, skill damage scaling, and interaction with exotic gear.
  • Boss Spike — increased attack radius, AI behavior fixed.
  • Bosses Delilah and Spider — laser attacks reworked, now actually dangerous.
  • Items in the shop can now be compared with equipped ones (press "C").
  • New radio tracks are now marked with a “New” icon.
  • Window Mode option added to the graphics settings.
  • Loot screen now displays item perks correctly.

Feel free to report bugs, share suggestions, screenshots, videos, and builds in our Discord: https://discord.com/invite/9M9ABsDd7q



🤝 Co-op and Multiplayer

  • Data Capture mission now works as intended.
  • Weapon card synchronization between players improved.
  • Parties no longer disband if the host disconnects or the mission fails.
  • In Survival mode, the host and client now correctly share one life — and reviving is now possible.
  • Level navigation is now displayed for both host and client.
  • "Recently played" menu is now functional.
  • Flashlight now works properly in multiplayer.
  • Improved synchronization of damage, animations, finishers, and loot.
  • Fallen teammate flag now displays correctly.
  • Mission summary stats now show more reliably.
  • Fixed desync in item level and rarity between host and client.


🛠 Balance and Mechanics

  • Fixed many perk issues: health_protection_buff, skill_damage_1, vampiric_slash_1, fastReloadingDamageBoost_1, and others.
  • Fixed skill issues: CS_Hack, CS_Grenade_Hack, CS_Puddle_DamageBoost, CS_Mine.
  • Fixed damage aura on takedown — now triggers in correct area around the target.
  • Turret HP scaling fixed — no longer becomes invincible at high levels.
  • Exotic Snowdrop legs — mine-spawn perk now works properly.
  • DPS display for melee weapons fixed — now includes proper damage multiplier.
  • Fixed issues with duplicated % signs, double negatives, and incorrect stat comparisons.
  • Grenade throw behavior improved.


⚙️ UI and Miscellaneous

  • Fixed bug where opening inventory in combat would reset second equipped weapon.
  • Removed duplicate item names, fixed translation errors on the map, legend, and missions.
  • Fixed camera zoom issue after skipping post-mission dialogue.
  • Elite (blue) loot no longer appears as green — both on the ground and in the UI.
  • Loot reward scroll now resets when starting a new mission.
  • Fixed stat display glitches including clipped or overlapping values.
  • Improved damage display from abilities and skills — missing values and visual bugs resolved.
  • Improved stat comparison color logic (green = better, red = worse).
  • Fixed FPS lock resetting after restarting the game.
  • Slight performance improvements across all platforms, including Steam Deck.
  • Fixed visual bugs with paints, finishing moves, and animations.
  • Fixed login rewards not triggering on day 100 and beyond.
  • Fixed camera zoom breaking when entering/exiting party matchmaking.
  • Mission navigation on levels 2, 6, and 9 is now more stable.
  • Fixed incorrect mission numbers on higher difficulties.
  • Improved display of active story missions on the map.
  • Map legend now displays in correct order.
  • Added missing icons for enemies, weapons, and skills in the codex.
  • Improved inventory scrolling and sorting, including item/card comparison.
  • A warning now appears if you're low on resources (e.g., Cuberium) when pressing “Back.”
  • Card interface now properly displays level, effect, color, and rarity.
  • Fixed duplicate death screens, timer resets, and respawn bugs.
  • Improved character rotation in inventory — mouse sensitivity now more precise.


Happy gaming! 🎮