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CyberCorp News

Changes During Early Access

๐ŸŽ‰ CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC
(London 5 PM ยท New York 12 PM ยท Tokyo 1 AM on April 23)


Hereโ€™s a quick overview of what changed during Early Access:

[h2]๐Ÿ†• New Features[/h2]
  • ๐ŸŽญ Transmogrification: customize the look of your gear without changing its stats
  • ๐Ÿ“ธ Photo mode
  • ๐Ÿงน Quick selection and selling of junk items in the inventory
  • ๐Ÿ“š Codex: info on enemies, weapons, lore + global progression bonus (+1% damage per enemy type)
  • ๐ŸŽ Daily rewards and daily quests
  • ๐ŸŽฏ Targeted loot system โ€” increase drop chance for selected items
  • ๐Ÿ’Ž Pity system โ€” drop chance for rare/exotic loot increases over time if you're unlucky
  • โ˜ ๏ธ Hard and Nightmare difficulties added for all missions, with new mechanics, enemies, and rewards
  • ๐Ÿงช New mission types: Survival, Defense, Extraction, Capture
  • ๐Ÿ—ก Exotic gear: swords, pistols, sniper rifles, shotguns โ€” all with unique effects
  • ๐Ÿ”ฅ New skills, perks, and upgradeable cards up to level 6
  • ๐Ÿ›ก New armor sets: Devour, Renegade, Eagle, Alien, and female variants
  • ๐ŸŽƒ๐ŸŽ„ Seasonal content: Halloween and New Year events with exclusive loot
  • โš™๏ธ More game settings and QoL features

[h2]๐Ÿ”ง Improvements[/h2]
  • โš”๏ธ Reworked damage system, finishers, enemy AI
  • ๐Ÿ‘น Boss behavior improved โ€” especially Delilah and Shimada
  • ๐Ÿ—บ Improved navigation, respawn logic, collision and stuck spots
  • ๐Ÿ‘ฅ Co-op and sync systems polished for smoother multiplayer
  • ๐Ÿ›’ Store improvements: better prices, loot balance, and UI
  • ๐ŸŽฎ Better gamepad support, including for Steam Deck
  • ๐ŸŒ€ Improved animations, performance, anti-aliasing, widescreen support
  • ๐Ÿ› 500+ bugs fixed

[h2]๐Ÿ“ˆ The Result[/h2]
During Early Access, the game received 30 major updates, hundreds of bug fixes, tons of new content and mechanics โ€”
itโ€™s now more polished, more stable, and way more fun to play.

**CyberCorp is a completely different game now.
And itโ€™s worth playing.**

CyberCorp is leaving Early Access on April 22 !

The time has come โ€” CyberCorp is leaving Early Access and launching its full version on April 22! ๐Ÿฅณ



Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today.

[h2]Whatโ€™s coming at launch?[/h2]
  • Even more polish and bug fixes
  • Nightmare difficulty for story bosses ๐Ÿ˜ˆ
  • A brand new armor set
  • And yes โ€” a launch discount ๐Ÿ˜

[h2]How to support us[/h2]

๐Ÿ›’ If you havenโ€™t picked up CyberCorp yet โ€” the release is the perfect time (and thereโ€™ll be a discount!). Add it to your wishlist so you donโ€™t miss it!

โค๏ธ If you already bought and enjoyed the game โ€” leaving a review here or discord would mean the world to us. It really helps during launch!

๐Ÿ“ฌ Didnโ€™t like something? Let us know right here โ€” we read everything and keep improving the game.

See you, Agent.

Patch 30.1

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17438303

Fixes:
  • no rewards for milestone 175 ang higher
  • entering photo mode on mission breaks the game


Happy gaming หthumbaliftห

Update 30

Today is the weekly update - bug fixes and balance changes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17351559



Changes:
  • Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea)
  • Added boss missions on nightmare difficulty for side missions
  • The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics
  • Grenades now explode barrels (except fire and hacking grenades)
  • Many player skills and the flamethrower now display damage numbers
Fixes:
  • Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage
  • Fixed the card reducing incoming damage when health is less than 35%
  • The flamethrower does not deal damage when turned off
  • The visual effect of the protective dome skill no longer ends earlier than it should
  • Fixed the damage of mines left by the player

Happy gaming! ๐ŸŽฎ

Update 29

Today is the weekly update - photo mode improvements, bug fixes.

Thanks for your bug reports and feature requests! Update is already available.

Patch notes, build id 17263463

Changes:
  • updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun
  • the drop rate for specific exotic guns is slightly different between story missions (i.e. it will be more effective to select the right mission to get a specific one)
  • added more features to the photo mode
  • possible fix for sound disappearing after several hours of play, optimized memory usage by sounds
  • fixed a bug with the camera flying away when opening the menu while the camera was shaking from explosions
  • fixed a bug with receiving a daily reward for a mission, exiting via esc from the reward screen broke the UI

Happy gaming! ๐ŸŽฎ