v1.2.2

[1.2.2] - September 22 2019
Added
- Added tips when you open a map
- Added a message for users who are experiencing low fps that encourages them to switch to discrete mode
- Added map wide reverb, this makes guns sound much cooler
- Added a piston item
- Added a tonne weight
- Added the Worm Staff from Mutilate-a-Doll 2
- Added a television
- Added a slow motion speed slider in the settings
- Added little indicator in the zoom scroll wheel sensitivity setting so you can see what you've actually set it to
- Added the ability to reverse the polarity of the electromagnet
- Added Lightning tool
- Hold and swipe across the screen to indicate direction and fire a lightning bolt
Changed
- Redid blood decal sprites
- Redid blood particles
- Made menu a little clearer
- The first shot of an automatic weapon is now a little louder
- Nerfed androids
- Androids now bleed oil
- Ultra strength syringe now slightly charges the body
- Rewrote ragdoll behaviour THIS BREAKS ALL HUMANS/ANDROIDS IN ANY CONTRAPTION SAVED IN OLDER VERSIONS
- Improved performance
- Improved stability
- Better active ragdoll posing / animation system
- Rewrote circulatory system
- Humans now have a finite amount of blood, any bleeding wound can be lethal
- Blood pressure is based on how much blood is left in the system and if the heart is functional. Low blood pressure causes a person to become weak and eventually die
- Fixed many bugs associated with human behaviour
- Force poses
- Improved discrete mode
- Be sure to change your game to discrete for greater performance, especially when you enjoy having way too many objects on screen
- Updated to Unity 2019
Fixed
- Spike not being detected by metal detector
- Many bugs relevant to humans and androids
- Fixed exit wound location bug
Removed
- Removed short tutorials
- Tesla coil no longer breaks