v1.2.2.2
[1.2.2.2] - September 23 2019
Patch notes
Last update had a few issues following the rewrite, this is a quick patch.
- Humans are now more sensitive to impact damage
- Limbs now no longer function when their skin is damaged enough
- Androids don't drown anymore
- Severe head wounds are no longer survivable
- Humans have their randomised sizes back
- Humans once again panic when drowning
- Arms are no longer super strong so you can move them manually again
- Fixed sharp items phasing through the universe after stabbing humans
- If you still encounter this bug, please report it to me.
- Fixed bug where joint limits would be always enabled when flipped
- Humanoids no longer have a 0.1% chance of fainting when bleeding
- Humanoids now take twice as long to bleed out
- Humans slowly drop to the floor in case of intense blood loss instead of just dying abruptly
- Acid hurts again
- Fixed bug where humanoids would stumble backward indefinitely
- Fixed bone breaking sound being repeated a little too often
- Lowered cooldown time for the lightning tool from 500ms to 100ms
- Changed the cooldown time to be independent of slow motion
- Fixed humanoids hovering after pasting/loading them in
- Fixed other minor bugs