v1.2.5

[1.2.5] - October 27 2019
Added
- Glock 17
- Desert Eagle
- PPSH
- M1 Garand
- Vector
- Stielhandgranate
- Disassembler gun
- Decimator
- Total limb crushing (toggleable in settings)
- Physics iterations slider in the settings menu. Higher values for a more accurate simulation. Lower values for a better framerate.
- Adrenaline
- Humans will get a slight increase in strength and consciousness in response to intense pain
- Changed default jukebox texture
- Added a new texture to the jukebox
- Added jukebox context menu options
Changed
- Updated sniper rifle sound
- Improved bruise look
- Smoothed out the slanted map
- Crystal sprite
- Scherbenwerfer sprite
- You can now hold wrenches
- Humans bleed out 1.5x as fast
- Humans and androids can now hold objects with both hands
- Objects held by humans and androids will now drop on death (of the arm)
- This also means objects will immediately be dropped when you attempt to pick something up with an incapable arm
- Firearm performance improvements
- Increased head joint strength
- A little extra logging info
Fixed
- Fixed the slanted map devouring sharp objects
- Animation override is now correctly preserved when saving/loading
- Zombies will no longer remain cowered forever
- Fixed minor ragdoll problems
- Fixed incorrect jukebox thumbnail