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v1.2.4



[1.2.4] - October 12 2019


Added
  • Pumpkin
  • Scherbenwerfer
  • Electricity Transformer
  • Mirror
  • The ability to toggle weightlessness on objects


Changed
  • Freezing outlines now disappear after a second
  • Crossbow finally has knockback
  • Bleeding wounds now heal automatically
    • This also means the lethality of wounds is now based on how deep it is. Syringe wounds heal quickly, while a spear through the stomach won't heal at all.
  • Sharp objects can now penetrate multiple objects
    • This breaks any lodged objects in saves from older versions
  • Improved performance of particles
  • Updated to Unity 2019.2.8f1
  • Made androids a bit less powerful (their strength was ungodly)
  • Syringes are now grippable



Fixed
  • Fixed upper arms locking after life syringe
  • Fixed human heads being ever so slightly offset
  • Fixed decals occasionally rendering on top when they shouldn't
  • Fixed cables should be more stable now
  • Floodlight-light appearing incorrectly underwater
  • Fixed a bug where sharp objects would get stuck in other objects
  • Truck thumbnail
  • A few items refused to interact with water (thank you, hugopolis)
  • Non-existent objects can no longer be undone after clearing the room
  • You can no longer get semi-stuck in the wall when moving the camera using the keyboard
  • Set contraption name character limit to 64
  • Sharp object phasing through universe
    • Hard to reproduce, I think it's fixed now (again)
  • Minor bugfixes