People Playground 1.6

[h2][1.6] - May 1 2020[/h2]
[h3]Added[/h3]
- Added workshop tag support
- Gorse
- Metal wheel
- Brick wall
- Concrete wall
- Lightbulb (texture concept design by sv1t)
- Activation gate
- Activation fuse
- Machine blaster
- Missile launcher
- Silver texture for the I-Beam
- Steel binding, a destructible metal fixed cable
- Toybox filter (search bar)
- Blast marks
- Information page on main menu shows a little more information
- The jukebox supports the power of the Industrial Generator
- Better rocket launcher effects
- Blasters glow
- Blasters have recoil
- Bullets can now ricochet (chance of this happening is based on material hardness and impact angle)
- You can now toggle decal rendering (disabling will increase performance especially on lower end systems)
- Detail view now shows the size of the selection box
- Added a sprite to launched rocket launcher rounds
[h3]Changed[/h3]
- Wooden struts look more like planks now
- Joint stress sounds play less frequently
- Limbs can only be crushed by guns when Limb Crushing is enabled
- Machine gun texture
- Sentry turret now fires a 5.56 round at a lower firerate, instead of a 9mm at a high fire rate
- Beam Rifle texture
- Blast Radius texture
- Humans are a little less soft
- Major changes to how bullet penetrability is calculated
- Android oil is now black
- Humans are a little more difficult to dismember
- Log files are now created in the menu as well
- Improved rendering performance of the immobility forcefield
- Redid all default jukebox music
- Camera shake behaves more consistent
- Explosion sound effects
- Wood sound effects
- Blaster is more accurate
- Machine gun sound
- Nuclear bomb shockwaves now destroy destroyable objects
- Resolution list is now a grid
- Humans are now more realistically sized
- Lord Talon demanded the fire extinguisher be moved into the "Firearms" category
- Updated Unity version
[h3]Fixed[/h3]
- Pistons will extend properly when resized
- Charged particles will correctly appear after deserialisation
- Resize handles will now properly encapsulate the selected objects
- Bones will break properly when forcefully put in an unnatural position again. For some reason this bug went unnoticed for months.
- Battery powered lasers will no longer vaporise bodyparts
- Fire extinguisher and other particles will no longer appear under just decals
- Resizing weight bug
- Key triggers won't activate when the UI is blocked anymore
- Line rendering bug that was causing performance problems when using very old contraptions