v1.2.6

[1.2.6] - November 17 2019
Added
- Lagbox
- Cathode lights
- Laser sentry turret
- Limb status view
- Limb crush sensitivity setting
- F1 opens control screen
- Added an option for detectors to only trigger on detection, instead of triggering on undetection as well
- Limb status (toggle with S by default)
- Detailed inspection of limbs (right click a limb, select Inspect)
- Attempts to combine all information of selected limbs (from different people as well) and display useful information regarding all of them.
- Some more ambience
Changed
- Tank fire sound
- Humans don't paint the floor with blood when they're drained
- Firearm damage is now affected by distance
- Firearms are more powerful at point blank range
- Increased global bullet speed
- Halved firearm impact force
- Decreased bullet speed and damage of the M1
- Clamped impact particle sizes
- Slight blue tint
- Increased health of certain limbs
Fixed
- Major firearm ballistics model bugs (especially exit wounds registration)
- Minor crushed limb bugs
- Dismembered limbs reacting to fire
- Damaged androids not sparking anymore after 1.2.2
- A few spelling errors
- Scherbenwerfer launching point
- Zombie issues
- Fixed a bug to do with deleting an object while having the context menu open
- Fixed an activation propagation problem
Removed
- UI scale setting (it now resets to 100%)