People Playground 1.12

[h2][1.12] - October 31 2020[/h2]
[h2]Added[/h2]
- Servo
- Blood tank
- Heart monitor
- Gentle drag tool
- Blood vessel wire
- Transfers blood vessel contents from limb to limb
- Coagulation Syringe
- Two extra channels for activation signals
- The new channels will be able to allow machines to perform different actions
- Signal channel converters
- All powers now have effects
- The Winch machine will now toggle an internal battery when activated with a red signal
- Vehicles reverse their gear when activated with a red signal
- Electromagnets will reverse polarity when activated with a red signal
- Option to disable selection outlines
- Statistics screen
- Some statistics are stored by Steam. Others will only start counting from this update onwards.
- ModAPI.RegisterTool function. This allows modders to create custom tools.
- ModAPI.RegisterPower function. This allows modders to create custom powers.
- You can inherit AOEPowerTool to easily create AOE powers
[h2]Changed[/h2]
- Decreased human drown time to 90 seconds (used to be 120 seconds)
- Icons
- Humans receive less shock when shot
- Zombies are no longer immortal and can be killed when severely damaged
- Extremely damaged dead bodies are unable to be zombified because they wouldn't survive even as a zombie
- Humans have a small chance to survive severe damage to the head
- Crossbow texture
- "Expanded decals" is now "Fancy effects" and will toggle several other effects too (mainly water splash particles)
- The Gorse is now immune to acid
- Blood circulation calculations
[h2]Fixed[/h2]
- Context menu activation not being a direct activation signal
- Some EMP related problems
- Some rendering performance problems
- Airfoil outline rendering
- Drag tool inconsistencies
- Arm flailing when shot in upper chest
- Local contraption paths. This should make many corrupt contraptions readable again
[h2]Removed[/h2]
- Android bleeding