1.20 preview


Preview 1.20 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.
[h2]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h2]
I am no longer gone. I was taking a break as suggested. It was cool and all but I didn't sit around doing nothing. I've made good progress on the proper documentation for the game. Thanks for waiting.
[h2]1.20 - July ?? 2021[/h2]
[h2]Added[/h2]
- Lava map
 - Lava pool to Hybrid
 - Buttons have a double trigger mode
 - Underwater objects may transfer charge to other near underwater objects
 - Tempered glass pane
 - Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
 
[h2]Changed[/h2]
- Rewrote button behaviour
 - Default value for "Liquid overflow limb exploding" setting is now "Disabled"
 - Made the "Pacifist" achievement less strict.
 - LMG belt is now lighter
 - Minor texture changes
 - Hybrid thumbnail change
 - Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
 -  ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level
 
[h2]Fixed[/h2]
- Human visual wound serialisation issues
 - Acid inconsistencies
 - Limb crushing inconsistencies
 - Impact intensity inconsistencies
 - Performance improvements
 - Syringe and other stabby item problems to do with limb crushing and disintegration
 - Pink enhancing serum can no longer weaken limbs
 - Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)
 
[h2]Removed[/h2]
- That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy