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1.20 preview





Preview 1.20 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

[h2]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h2]

I am no longer gone. I was taking a break as suggested. It was cool and all but I didn't sit around doing nothing. I've made good progress on the proper documentation for the game. Thanks for waiting.

[h2]1.20 - July ?? 2021[/h2]

[h2]Added[/h2]

  • Lava map
  • Lava pool to Hybrid
  • Buttons have a double trigger mode
  • Underwater objects may transfer charge to other near underwater objects
  • Tempered glass pane
  • Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.


[h2]Changed[/h2]

  • Rewrote button behaviour
  • Default value for "Liquid overflow limb exploding" setting is now "Disabled"
  • Made the "Pacifist" achievement less strict.
  • LMG belt is now lighter
  • Minor texture changes
  • Hybrid thumbnail change
  • Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
  • ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level


[h2]Fixed[/h2]

  • Human visual wound serialisation issues
  • Acid inconsistencies
  • Limb crushing inconsistencies
  • Impact intensity inconsistencies
  • Performance improvements
  • Syringe and other stabby item problems to do with limb crushing and disintegration
  • Pink enhancing serum can no longer weaken limbs
  • Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)


[h2]Removed[/h2]

  • That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy