1.20 preview


Preview 1.20 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.
[h2]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h2]
I am no longer gone. I was taking a break as suggested. It was cool and all but I didn't sit around doing nothing. I've made good progress on the proper documentation for the game. Thanks for waiting.
[h2]1.20 - July ?? 2021[/h2]
[h2]Added[/h2]
- Lava map
- Lava pool to Hybrid
- Buttons have a double trigger mode
- Underwater objects may transfer charge to other near underwater objects
- Tempered glass pane
- Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
[h2]Changed[/h2]
- Rewrote button behaviour
- Default value for "Liquid overflow limb exploding" setting is now "Disabled"
- Made the "Pacifist" achievement less strict.
- LMG belt is now lighter
- Minor texture changes
- Hybrid thumbnail change
- Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
- ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level
[h2]Fixed[/h2]
- Human visual wound serialisation issues
- Acid inconsistencies
- Limb crushing inconsistencies
- Impact intensity inconsistencies
- Performance improvements
- Syringe and other stabby item problems to do with limb crushing and disintegration
- Pink enhancing serum can no longer weaken limbs
- Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)
[h2]Removed[/h2]
- That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy