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1.19 preview


Preview 1.19 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

[h3]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h3]

[h2][1.19] - ?? 2021[/h2]

[h2]Added[/h2]
- Rope
- Stronger spring variant
- Empty syringe
- Ceiling sentry turret
- Mending syringe
- Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version.
- Empty syringes can push, pull, or be idle. Just like the blood tank.
- Limbs no longer have an upper bound on their liquid capacity.
- Liquid identifying machine. It displays the make up of its contents.
- Blood tank context menu options for each mode
- Gate "max power" property that you can set using the context menu.
- Minor details to most maps
- Brightness setting

[h2]Changed[/h2]
- The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite.
Attention to modders: you can derive from `OldSyringeBehaviour` instead of `SyringeBehaviour` if you want to keep using the old system.
- Almost all spawnable item thumbnails
- Map ambience is now stereo
- Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
- Beings react a little more intensely to being shot
- Underground tunnel in Hybrid is better lit
- Syringe appearance
- Made rope catenaries more accurate
- Minor performance improvements

[h2]Fixed[/h2]
- Shock detector not sending out a signal to all channels
- Some platform specific overrides
- Audio sliders not updating the volume while sliding
- Gate not having the correct threshold input dialog
- Odd transmitter sound artifacts & other issues
- Framerate dependent splash effects
- Potential audio clamping bug
- Major liquid system problems. This mayinfluence older saves with humans in them.
- Major serialisation issues
- Blood tank drain particles being the incorrect colour
- The inspector window "blood amount" value no longer counts other liquid types
- Shotgun collision boxes
- Abyss uneven platform height
- Missing Physics Gun init sound
- Human reaction to disconnected limbs burning

[h2]Removed[/h2]
- Pink Syringe fog particles