1.22.3

[h2]1.22.3 - 2 December 2021[/h2]
[h2]Added[/h2]
- Accelerator energy weapon
- Archelix Caster energy weapon
- Plastic explosive
- Liquid.GetAll()
- The inspection display now shows if the entity has punctured lungs
- Punctured lungs cause pain
- SimpleLightingEmitterBehaviour.Instance.Emit
- A few new minor Steam achievements
- A warning that appears whenever the maximum activation signal limit is reached
- You can press escape to stop resizing
[h2]Changed[/h2]
- Lowered likelihood of punctured lungs
- Minor change to sniper rifle SFX
- Bullet wounds can fully heal if properly treated
- Internal bleeding will heal faster
- Gave the immobility field a little more health
- Decreased required temperature for organisms to start shivering
- Liquid effect intensity is now often based on the concentration of the liquid inside the container
[h2]Fixed[/h2]
- Incorrect ceiling turret aiming
- Minor memory leaks (minor as in "minor catastrophe")
- Minor performance improvements
- Flamethrower issues
- Key rebinding issue when trying to bind to "escape"
- Strange problems setting the contents of multiple text displays/radios/hologram displays at once
- "Previous texture" not always working
- DRAG SELECTED
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- DRAG SELECTED