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People Playground 1.23.6

1.23.6 - April 3 2022


[h2]Added[/h2]

  • "Dynamic" collision mode. Dynamic mode switches between discrete and continuous based on velocity. It serves as a middle-ground between the two, being more reliable than discrete mode but not as CPU-hungry as continuous mode.
  • Android "skin" can be burnt off, just like pre-temperature-update versions
  • Boat motor


[h2]Changed[/h2]

  • Minor optimisations to do with dragging
  • Slowed human internal temperature transfer rate
  • If the heart is stopped or blood flow is blocked, organisms no longer lose all blood pressure immediately
  • Made organisms more vulnerable to hot/cold environments
  • Minor changes to metal impact VFX
  • Save files containing foliage are now much smaller and will take less time to load/save
  • Leaves will resize with the rest of the foliage
  • Ceiling turret is no longer invulnerable to heat


[h2]Fixed[/h2]

  • Weapons (and other things) not saving their position properly when held by a ragdoll
  • Some spelling inconsistencies
  • Black hole not doing the black hole thing sometimes
  • Modded liquids will now correctly cause a contraption to require mods
  • A bug, believe it or not
  • Crate debris fuckery
  • Bug to do with piston correction
  • Winch connector thing being weird when flipped
  • Android arm decal rendering
  • Moving foliage around in pause mode will now bring leaves with them
  • Problem to do with car doors being broken and then being copy-pasted