People Playground 1.21

[h2]1.21 - August 17 2021[/h2]
[h2]Added[/h2]
- Liquid pressuriser
 - Liquid pressure valve
 - Destructible activation propagation wires
 - Hover thruster
 - Activation toggle
 - Accumulator battery
 - Automatic spike gun
 - You can now change the range of a detector using the context menu
 - Red LED, Blue LED, Green LED, White LED
 - More mystery liquids
 - Lava pools now work nicely with ambient temperature
 - All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
 - Scrollbar to the mod menu and toybox
 - More ambient sounds
 - Gate now has a double trigger mode
 - Some UI sounds
 - A clear "Steam uninitialised" warning dialog box
 
[h2]Changed[/h2]
- Simplified some object colliders
 - Bone breaking sounds
 - Minor texture changes
 - Missile launcher missile is now disarmed until its fins are deployed
 - Made the phase link smaller
 - Ceiling turret moves less smoothly and more robotically
 - Laser performance improvements
 - Detector performance improvements
 - Detector rays are a little brighter
 - Dialog boxes are clearer now
 - Other major performance improvements
 - Hovercars now hover over water
 - Increased mouse scrolling speed in menus
 - Some UI sounds
 - Bone breaking poison is less instant
 - Decreased the chance for damage to the upper body to do damage to the heart
 - Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.
 
[h2]Fixed[/h2]
- A broken plate being heavier than a normal one
 - Display text change dialog not being pre-filled with the current text being displayed
 - Stuff being rendered outside of map bounds
 - Some items going haywire inside lava
 - Context menu closing when the scrollwheel is clicked
 - Valves still transferring pressure when closed
 - Channel-related bug with the gate
 - Liquid related bugs
 - Detectors, lasers, and the missile launcher detecting themselves when moving fast
 - Lasers blocking their own beam
 - Minor disintegration & crushing bugs and also performance improvements
 - Item persistence bug
 - A memory leak
 - Metal detector not considering some items metal
 - Small buttons going haywire in water and lava
 - Heartrate Monitor issues
 - UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
 - Debris not being scaled with the destroyed object correctly
 - Camera trying to follow disintegrated/crushed objects
 - Other minor bugs