People Playground 1.21

[h2]1.21 - August 17 2021[/h2]
[h2]Added[/h2]
- Liquid pressuriser
- Liquid pressure valve
- Destructible activation propagation wires
- Hover thruster
- Activation toggle
- Accumulator battery
- Automatic spike gun
- You can now change the range of a detector using the context menu
- Red LED, Blue LED, Green LED, White LED
- More mystery liquids
- Lava pools now work nicely with ambient temperature
- All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
- Scrollbar to the mod menu and toybox
- More ambient sounds
- Gate now has a double trigger mode
- Some UI sounds
- A clear "Steam uninitialised" warning dialog box
[h2]Changed[/h2]
- Simplified some object colliders
- Bone breaking sounds
- Minor texture changes
- Missile launcher missile is now disarmed until its fins are deployed
- Made the phase link smaller
- Ceiling turret moves less smoothly and more robotically
- Laser performance improvements
- Detector performance improvements
- Detector rays are a little brighter
- Dialog boxes are clearer now
- Other major performance improvements
- Hovercars now hover over water
- Increased mouse scrolling speed in menus
- Some UI sounds
- Bone breaking poison is less instant
- Decreased the chance for damage to the upper body to do damage to the heart
- Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.
[h2]Fixed[/h2]
- A broken plate being heavier than a normal one
- Display text change dialog not being pre-filled with the current text being displayed
- Stuff being rendered outside of map bounds
- Some items going haywire inside lava
- Context menu closing when the scrollwheel is clicked
- Valves still transferring pressure when closed
- Channel-related bug with the gate
- Liquid related bugs
- Detectors, lasers, and the missile launcher detecting themselves when moving fast
- Lasers blocking their own beam
- Minor disintegration & crushing bugs and also performance improvements
- Item persistence bug
- A memory leak
- Metal detector not considering some items metal
- Small buttons going haywire in water and lava
- Heartrate Monitor issues
- UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
- Debris not being scaled with the destroyed object correctly
- Camera trying to follow disintegrated/crushed objects
- Other minor bugs