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People Playground News

Super cool hotfix

This is just a very tiny hotfix for the tracer freezing problem :(
I keep having to do this. Release a thing and then fix said thing the morning after. I swear this isn't on purpose.

People Playground 1.9.2

[h2][1.9.2] - July 21 2020[/h2]

[h2]Added[/h2]
- Bullet tracer option
- Minor addition to firearm sounds
[h2]Changed[/h2]
- Machine gun now fires ballistic rounds with tracers
[h2]Fixed[/h2]
- Hidden achievement is now achievable for older players
- Mod loading problems for some
- Minor performance issues
[h2]Removed[/h2]
- That loading screen only caused problems apparently so that's gone forever

Small patch to fix a few issues with 1.9



[h2][1.9.1] - July 17 2020[/h2]

[h2]Changed[/h2]
- Angular and translational snapping is now world-based
- Androids have tougher armour
- Sliders now have a 0-100 limit
[h2]Fixed[/h2]
- Chain explosives no longer cause immense lag because of the un-fixed bug

People Playground 1.9


[h2][1.9] - July 17 2020[/h2]

[h2]Added[/h2]
- Plank
- Winch machine
- Power it to make it move
- Activate to toggle direction
- Change limits in context menu
- See limits visualised in Detail view
- Radio activation signals
- Soap
- Slider
- Industrial Gyrostabiliser
- Angle snapping (hold LAlt while rotating in paused mode)
- Translation snapping (same goes for unpaused)
- "Set angle" context menu option
- Legacy tonemapping setting
- Nearly useless short loading screen
- Hidden achievement
- Added "pixelated" parameter to ModAPI.LoadSprite
- Added ModAPI.LoadTexture to load textures without a sprite attached
- Added a friendly helper function to make changing human/android/gorse texture swapping easier. See the snippet page for more information. https://github.com/mestiez/ppg-snippets
- Also made it easier to change procedural damage colours such as bruises.
[h2]Changed[/h2]
- Humans bleed out faster
- Updated Steamworks․NET and the Post Processing Stack
- Gyrostabiliser is a little more powerful by default
[h2]Fixed[/h2]
- Malformed mods should no longer prevent other mods from working
- Drag force is now proportional to object mass to prevent unnatural physics events
[h2]Unfixed[/h2]
- Due to popular demand, explosives can now be detonated multiple times

People Playground 1.8.1


[h2][1.8.1] - June 30 2020[/h2]

[h2]Added[/h2]
- Mod list now automatically updates itself when at runtime. You do not need to restart the game.
- In case Steam sends the message too soon (before download), there is a "Force reload" button.
[h2]Changed[/h2]
- Springs no longer reset their length when moved in paused mode.
[h2]Fixed[/h2]
- Problem in RandomSpriteBehaviour
- Fixed Gate not sending initial activation signal occasionally
- Wire length miscalculation