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People Playground News

People Playground 1.8


[h2][1.8] - June 21 2020[/h2]

[h2]Added[/h2]
- Mod workshop support
- Mod tag support
[h2]Changed[/h2]
- URLs opened in-game now open in the Steam overlay when possible
- Made bullet water impact a little less dramatic
- Rewrote bullet "physics" calculation
- Jukebox glows brighter the more energy it has
[h2]Fixed[/h2]
- Wood struts no longer look weird
- Many problems to do with bullet physics are gone

Small hotfix

Some minor changes have broken mod support on a few systems. The hotfix should solve this issue completely. Verify your game files to ensure you're running the latest version.

People Playground 1.7.3



[h2][1.7.3] - June 19 2020[/h2]

[h2]Added[/h2]
- Overcharged jukeboxes playing head-destroying music now destroy heads
- ModAPI.CreatePhysicalObject
- Rotted humans are more stiff now, just like in the pre 1.2.2 days.
- The Jukebox now supports MP3 files
- ^ also goes for ModAPI.LoadSound

[h2]Changed[/h2]
- Bones are less easily broken
- Living beings are just a little more durable overall
- Gyro stabilisers now scale their strength with their size
- Added back in the beta sounds for the LMG
- ModAPI.Notify now accepts any object and prints it as a string
- Adrenaline syringe lasts 20 times as long

[h3]Fixed[/h3]
- Fixed some business regarding Steam and launching the game from the .exe directly
- Legacy wires are no longer super dark blue
- Adding a PhysicalBehaviour manually no longer causes many ObjectReferenceExceptions because there is no inspector to initialise the empty fields

People Playground 1.7.2


[h2][1.7.2] - June 17 2020[/h2]

[h3]Added[/h3]
- "No mods found" message

- ModAPI.OnGunShot event
- ModAPI.OnDeath event
- ModAPI.FindPhysicalProperties function
- ModAPI.FindMaterial function
- ModAPI.CreateParticleEffect function

Visit the documentation for more information

https://www.studiominus.nl/people-playground-modding
[h3]Fixed[/h3]
- ModAPI.FindCartridge bug that nobody would've noticed
- ModAPI.LoadSound now allows both stereo and mono audio
- WireBehaviour.SetColor now sets the persistent colour as well
- Setting the sprite of a burnable object via mods is now reliable

People Playground 1.7.1

[h2][1.7.1] - June 16 2020[/h2]
Small mod API patch

[h3]Added[/h3]
- Resource caching
- FindCartridge
- LoadSound
- Notify
- OnWireCreated
- OnItemSpawned
- OnItemRemoved
- OnItemSelected
- OnItemDeselected
- OnItemActivated
- GameObject.FixColliders()

- Added some friendly functions that are best showcased on the code snippet page

Visit the documentation for more information

New useful code snippet page

[h3]Changed[/h3]
- Default mod texture

[h3]Fixed[/h3]
- Improved how mods are loaded and how they are given an error state
- Inactive mod chaos
- Multiple bugs in the mod loader