
[h2][1.9] - July 17 2020[/h2]
[h2]Added[/h2]
- Plank
- Winch machine
- Power it to make it move
- Activate to toggle direction
- Change limits in context menu
- See limits visualised in Detail view
- Radio activation signals
- Soap
- Slider
- Industrial Gyrostabiliser
- Angle snapping (hold LAlt while rotating in paused mode)
- Translation snapping (same goes for unpaused)
- "Set angle" context menu option
- Legacy tonemapping setting
- Nearly useless short loading screen
- Hidden achievement
- Added "pixelated" parameter to ModAPI.LoadSprite
- Added ModAPI.LoadTexture to load textures without a sprite attached
- Added a friendly helper function to make changing human/android/gorse texture swapping easier. See the snippet page for more information. https://github.com/mestiez/ppg-snippets
- Also made it easier to change procedural damage colours such as bruises.
[h2]Changed[/h2]
- Humans bleed out faster
- Updated Steamworks․NET and the Post Processing Stack
- Gyrostabiliser is a little more powerful by default
[h2]Fixed[/h2]
- Malformed mods should no longer prevent other mods from working
- Drag force is now proportional to object mass to prevent unnatural physics events
[h2]Unfixed[/h2]
- Due to popular demand, explosives can now be detonated multiple times