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People Playground News

People Playground 1.7.3



[h2][1.7.3] - June 19 2020[/h2]

[h2]Added[/h2]
- Overcharged jukeboxes playing head-destroying music now destroy heads
- ModAPI.CreatePhysicalObject
- Rotted humans are more stiff now, just like in the pre 1.2.2 days.
- The Jukebox now supports MP3 files
- ^ also goes for ModAPI.LoadSound

[h2]Changed[/h2]
- Bones are less easily broken
- Living beings are just a little more durable overall
- Gyro stabilisers now scale their strength with their size
- Added back in the beta sounds for the LMG
- ModAPI.Notify now accepts any object and prints it as a string
- Adrenaline syringe lasts 20 times as long

[h3]Fixed[/h3]
- Fixed some business regarding Steam and launching the game from the .exe directly
- Legacy wires are no longer super dark blue
- Adding a PhysicalBehaviour manually no longer causes many ObjectReferenceExceptions because there is no inspector to initialise the empty fields

People Playground 1.7.2


[h2][1.7.2] - June 17 2020[/h2]

[h3]Added[/h3]
- "No mods found" message

- ModAPI.OnGunShot event
- ModAPI.OnDeath event
- ModAPI.FindPhysicalProperties function
- ModAPI.FindMaterial function
- ModAPI.CreateParticleEffect function

Visit the documentation for more information

https://www.studiominus.nl/people-playground-modding
[h3]Fixed[/h3]
- ModAPI.FindCartridge bug that nobody would've noticed
- ModAPI.LoadSound now allows both stereo and mono audio
- WireBehaviour.SetColor now sets the persistent colour as well
- Setting the sprite of a burnable object via mods is now reliable

People Playground 1.7.1

[h2][1.7.1] - June 16 2020[/h2]
Small mod API patch

[h3]Added[/h3]
- Resource caching
- FindCartridge
- LoadSound
- Notify
- OnWireCreated
- OnItemSpawned
- OnItemRemoved
- OnItemSelected
- OnItemDeselected
- OnItemActivated
- GameObject.FixColliders()

- Added some friendly functions that are best showcased on the code snippet page

Visit the documentation for more information

New useful code snippet page

[h3]Changed[/h3]
- Default mod texture

[h3]Fixed[/h3]
- Improved how mods are loaded and how they are given an error state
- Inactive mod chaos
- Multiple bugs in the mod loader

People Playground 1.7


[h2][1.7] - June 14 2020[/h2]

[h3]Added[/h3]
- Attraction god power
- Repulsion god power
- Lift god power
- Pyrokinesis god power
- Copy/paste shortcuts
- Pink explosive
- Pink syringe
- Adrenaline syringe
- Light machine gun
- Shock detector
- Spring wire
- Bandage wire (stops bleeding)
- Expanded decals option
- Specific round casing textures
- Experimental mod support (based on Talon's Green Brick mod)
https://www.studiominus.nl/people-playground-modding
[h3]Changed[/h3]
- Separated tools and god powers
- Minor changes to black hole
- General Purpose Bomb is now impact-sensitive
- Missiles are a little more powerful
- The missile will now compensate a moving target's velocity for more accurate seeking
- Changes to how bullet speed falloff is calculated
- Increased bleeding particle intensity
- Improved how the decal system works internally
- Wire rendering optimisation
- Fire extinguisher now updates visual state of burning object immediately
- "Flamethrower" now updates visual state of burning object immediately
- Decreased Deagle knockback
- Minor changes to machine gun and tank sfx/vfx
- Logs have their own folder now
- Increased firearm range
[h3]Fixed[/h3]
- Incompatible contraptions will no longer destroy the entire toybox
- Game shows info popups instead of letting the toybox crash when deleting a corrupt contraption
- Firearms are no longer inaccurately inaccurate
- Lightning power no longer makes noise when over UI
- Humans and (especially) androids are a little stronger. This should fix their weird behaviour when it comes to walking that as caused by increasing their weight.
- Increased increased performance of decal rendering
- Increased performance of other sprite rendering
- Missile Launcher range extended
- Launched missile going through objects in discrete mode
- Gorses are a little better at aiming
- Fixed unnecessary CPU usage on idle objects
- Fixed audio issues introduced in 1.6
- Clearing everything actually clears everything now
- Fixed spinny projectile problem
[h3]Removed[/h3]
- Sprite deformation (◞ ‸ ◟)
- Toolbar toggle shortcut is now merged with the toybox toggle shortcut (tab by default)

Trading cards, profile backgrounds, emoticons, and badges!

The game has been out for around nine months now, but I don't really care about inventory related stuff on Steam. However, since nearly all Steam games have cards, we shall have them too.

Let's all bow down to my friend Talon Zane for creating this series of trading cards. Thanks Talon! Say it with me. Thanks Talon!

Aside from the trading cards, I have also updated the achievement imagery to make them look less like they were drawn by a 19 year old at four in the morning.