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People Playground News

People Playground 1.21.2

[h2]1.21.2 - August 19 2021[/h2]

[h2]Added[/h2]
  • Hover thrusters can now change height using signals. Red increases hover height by 10 cm every use (or 5 meters per second when used continuously), blue decreases by the same amount.


[h2]Changed[/h2]
  • Falling animation
  • Dismemberment is now painful
  • LED Bulbs can now break
  • G1 SMG sounds


[h2]Fixed[/h2]
  • Humans no longer die immediately if their arms are ripped off
  • Older outlines being all warped
  • Some effects not being removed when "Clear everything" is pressed
  • Laser not scaling correctly


People Playground 1.21.1

[h2]1.21.1 - August 18 2021[/h2]

[h2]Changed[/h2]

  • Hover thrusters now have an editable hover height (context menu). Energy only makes it more powerful.
  • Water splashes are no longer created if the object is moving too slowly


[h2]Fixed[/h2]

  • The camera going insane when following disintegrated things
  • Underwater sound starting too early
  • Memory leak
  • Much faster map switching and contraption saving
  • Activation toggle still working when broken
  • Resize action in context menu not closing the menu
  • Other small bugs
  • Outline (de)serialisation issues


Small patch

Hello! Sorry!

There was a small (major) bug that may have caused some issues with loading modded contraptions. The issue has been fixed.

People Playground 1.21



[h2]1.21 - August 17 2021[/h2]

[h2]Added[/h2]

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Activation toggle
  • Accumulator battery
  • Automatic spike gun
  • You can now change the range of a detector using the context menu
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box


[h2]Changed[/h2]

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Detector rays are a little brighter
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.


[h2]Fixed[/h2]

  • A broken plate being heavier than a normal one
  • Display text change dialog not being pre-filled with the current text being displayed
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Metal detector not considering some items metal
  • Small buttons going haywire in water and lava
  • Heartrate Monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs


1.21 preview




Preview 1.21 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

[h2]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data (or worse).[/h2]

[h2]1.21 - August ?? 2021[/h2]

[h2]Added[/h2]

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Accumulator battery
  • Automatic spike gun
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box


[h2]Changed[/h2]

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.


[h2]Fixed[/h2]

  • A broken plate being heavier than a normal one
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Heart rate monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs


[h2]Removed[/h2]

  • The play button on the maps menu. Just double click the map icon.