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End of beta

The Gladium beta is now finished

Hope you all had a blast!
Thanks for all the wonderful feedback.
If you haven't filled out the feedback form, please do so. The link is in the beta-invite mail.

Remember to put the game on your steam wishlist to get notified when the game launches!
After the beta ended the game is removed from the wishlist because you had a test-version in your library.


Changes in Gladium going forward
Now that I've gathered some feedback and watched some of you play there's a number of improvements that I'm going to be working on until the Early Access launch.

Enemies
The enemy AI and specifically their telegraphing are going to be experimented with and improved. When enemies are blocking, boss attacks and generally better visual clarity while fighting.

Pit fighting
I have some exciting plans to make this into a grander experience. The fights will be more exciting, a pit-exclusive weapon, a better reward-system and more.

Combat
I'm really happy with where the combat is now, but I'm wondering if it still could be more interesting. So I am thinking about implementing a new fight-mechanic, the Shield Slam. Some enemies already have this mechanic and I think, if implemented properly that this could be another interesting part of the player's tool-kit.
It would have a stamina cost (probably 2) and stun the enemy if it connects, while also functioning as a block for its duration.
The are some balance/design issues especially regarding bosses that I would have to work on first though.
Please feel free to share your thoughts about the implementation of this.


Hope you're looking forward to the launch as much as I am!
- Eirik