Version 1.2.02 Seasons
Hi Everyone,
We are ready with a new update: Seasons. This is a major one with lots of small and big changes. It affects gameplay drastically in an immersive way. The seasoned lands of Terra Randoma will require more strategic planning than ever before.
See the details below. May the tides bring you triumph!
Version 1.2.02
ADDITIONS
CHANGES
We are ready with a new update: Seasons. This is a major one with lots of small and big changes. It affects gameplay drastically in an immersive way. The seasoned lands of Terra Randoma will require more strategic planning than ever before.
See the details below. May the tides bring you triumph!
Version 1.2.02
ADDITIONS
- Four seasons added. Seasons change every 20 days and they have effect on encounters, hunting, foraging, fishing and prices. Also added some new textures to distinguish the different seasons.
- You can now select in which season to start the game. The default is Spring.
- Date and hour indicator now shows the season and the year. When rolled over it shows details about how current season affects the game and how many days are left before the next season.
- A new monster, Ice Giant, added.
- A new monster, Ice Salamander, added.

CHANGES
- Changed most encounters according to seasons. For example, wolves only come up in winters, centipedes come up in summers etc.
- Spring: Spring is nice and easy. Food, fish and ingredients are plenty. It is only moderately rainy.
- Summer: Weather is dry. Hunting and foraging are moderate. Fishing is easy. Fire based spells are more effective.
- Autumn: Autumn is similiar to spring but more rainy and foraging is harder. Lightning based spells are more effective due to heavy rain.
- Winter: Hunting and fishing is harder. Foraging food and ingredients is not possible. Food is more expensive. There is more chance that there might be famine in the cities. It is mostly snowy so travelling is slower. Ice based spells are more effective. Camping doesn't recover health 100% when it's snowing.