Dev blog: The Adventurer's Guide to Questing
Hi Everyone,
In this dev-blog, we will talk about the quest system in Terra Randoma.
As we explained before in previous dev-blogs, you have complete freedom in Terra Randoma to go wherever you like and the overworld is full of curiosities that will enable you to follow your own emergent story. You can go to any town and take quests from an NPC at the tavern or the town's lord. There will be missions you can take while travelling too.

There is a tavern patron in each settlement looking for help. She or he may need you to rescue someone close to her, to retrieve an object stolen from her or to escort her to another settlement. The gender, looks, names, aliases and occupations of these NPCs are randomly generated and the quests they give evoke interesting stories in the player’s mind. Maybe a retired tailor wants his stolen porcelain scissors back. Or a loving housewife is worried about her kidnapped husband.
The quest you take will be marked on your map. It may take you to a single battlefield like a bandit camp or a dungeon. Its place and content will be random and you will be offered a reward based on the distance and difficulty of the task. Dungeons are more difficult than single battlefields, and equally more rewarding.
You will need to beat the boss, rescue someone or retrieve something and go back to the settlement to report to the NPC to complete your mission. Or you can abort it and then your mission will fail. Completing missions will not only give you XP, gold, but also increase your reputation in that settlement while failing missions will decrease it.
There is also a Lord in each settlement, who will see you worthy of a mission only if you gain 25 reputation points. They have more special quests for you, paving the way towards achieving a meta goal which we will talk about later. You get the opportunity to take on another quest from them at 50, 75 and 100 points.

Each time you follow one of these special quests, you will go to a different dungeon. These dungeons will have more treasures and will be harder. For example, the mission you take at 25 points takes you to a dungeon ruled by the Undead Faction and you will find the valuable relics of a forsaken knight. The others have different themes and goals.
Each special dungeon you beat will be marked in your Journal. So you will be able to see all your accomplishments in one sheet of glory!
In this dev-blog, we will talk about the quest system in Terra Randoma.
As we explained before in previous dev-blogs, you have complete freedom in Terra Randoma to go wherever you like and the overworld is full of curiosities that will enable you to follow your own emergent story. You can go to any town and take quests from an NPC at the tavern or the town's lord. There will be missions you can take while travelling too.

There is a tavern patron in each settlement looking for help. She or he may need you to rescue someone close to her, to retrieve an object stolen from her or to escort her to another settlement. The gender, looks, names, aliases and occupations of these NPCs are randomly generated and the quests they give evoke interesting stories in the player’s mind. Maybe a retired tailor wants his stolen porcelain scissors back. Or a loving housewife is worried about her kidnapped husband.
The quest you take will be marked on your map. It may take you to a single battlefield like a bandit camp or a dungeon. Its place and content will be random and you will be offered a reward based on the distance and difficulty of the task. Dungeons are more difficult than single battlefields, and equally more rewarding.
You will need to beat the boss, rescue someone or retrieve something and go back to the settlement to report to the NPC to complete your mission. Or you can abort it and then your mission will fail. Completing missions will not only give you XP, gold, but also increase your reputation in that settlement while failing missions will decrease it.
There is also a Lord in each settlement, who will see you worthy of a mission only if you gain 25 reputation points. They have more special quests for you, paving the way towards achieving a meta goal which we will talk about later. You get the opportunity to take on another quest from them at 50, 75 and 100 points.

Each time you follow one of these special quests, you will go to a different dungeon. These dungeons will have more treasures and will be harder. For example, the mission you take at 25 points takes you to a dungeon ruled by the Undead Faction and you will find the valuable relics of a forsaken knight. The others have different themes and goals.
Each special dungeon you beat will be marked in your Journal. So you will be able to see all your accomplishments in one sheet of glory!