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Dev Blog: The Adventurer’s Guide to Weapons

Hi everyone,

In this blog post we want to talk about weapons in Terra Randoma.

There are no class restrictions in the game so every character can use every weapon. But weapons have weight and consume stamina when used. Heavy weapons use more stamina, so for example while a lightweight thief character can use a heavy hammer, he won't be able to use it efficiently; he will run out of stamina and will be slowed.

Melee weapons are swords, maces, hammers, axes and clubs. Ranged weapons are bows and crossbows. We will add potions the character can throw like acid, oil and fire.

When using weapons, your character instantly changes his weapon to ranged or melee weapon according to enemy position. One of the things we wanted to achieve with this game was to provide a smooth and fast experience. We believed that, the game, while turn-based, should also be played fast and fluid. So this auto weapon change feature serves that purpose well.



Arrows have their own indicator on the bottom left of the hud. So they don't occupy valuable space in the inventory.

There is an item generator in Terra Randoma using prefixes and suffixes that can produce hundreds of thousands of different weapons.

The weapons can be made of different materials including but not limited to wood, steel or aquatril (an ore uniquely found in Terra Randoma). The weight and the damage of the weapon depends on what material it is made of. While basic materials can be applied to all weaponry, there are also special weapons like Amber Blade, Midnight Sword or Whalebone Blade. These are specially crafted rare weapons and usually have better base stats.

The prefixes include descriptions like “reliable”, “unforgiving”, “ruthless”, “blazing” or “enigmatic”. They give bonuses to all sorts of stats including critical hit, attack, resistance or health.



The suffixes include descriptions like "of fire", "of the vicious viper", "of the smiling phantom", or “of the chilling touch”. They give powers like fear, stun, poison, drain or fire.

Weapons are also color coded like in action RPG's. Commons are colorless, uncommons are green, rares are blue, elites are yellow and legendary weapons are purple.

We know everybody likes to find items so we put great emphasize on item generating system to ensure there is always a possibility of a better item in the next chest.