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Dev blog: The Adventurer's Guide to Resource Management

Hi everyone,

In this dev-blog, we will talk about resource management in Terra Randoma.

One of the greatest funs of playing RPGs is managing your resources, isn’t it? Well, you will have your abundant share of that in Terra Randoma. There are three nice and shiny bars we put at the left bottom of your screen, so you can always keep an eye on your well-being, meaning your health, stamina and hunger. There is also the number of arrows and lockpicks shown there which are also resources for your adventures.

Managing your health should require no explanation, of course, just mind those blows from the enemies :) But we need to mention that you rely on your athletics skill for higher constitution. Your stamina also depends on this skill.



Weapons and armors in Terra Randoma have weight, and heavy equipment consumes stamina faster. Like a heavy hammer uses more stamina than a short sword. If you are heavy, your sprint ability uses more stamina. If stamina drops below 5, you will be slowed, meaning you will be able to move one tile per two turns (compared to your normal speed, which is one tile per turn) This also means your enemies can hit you twice every turn, so it’s something really important to pay attention to during combat. Stamina regenerates every turn but health doesn't.

Talent stones (special attacks) consume stamina too. There are also several weapons, armors and accessories that can add to your health or stamina points, produced procedurally thanks to the item generation system.

Resting fills your health and stamina (while it increases hunger). You can rest at taverns for a rather affordable price. As we explained in detail in an earlier dev blog, resting through camping is also possible.

If you are low on health or stamina, you can also use potions which come in three sizes: small, medium, and large. You can buy potions from the shops at the settlements, or from traveling alchemists you meet on the way. Note that if there is an alchemy festival in a settlement, the potions will be abundant and cheaper. If, on the other hand, there is epidemic, no potions will be sold at the market.

We will add an Alchemist's Tower that will sell potions cheaper and buy certain materials at a better price.

You may find pools in the dungeons or battlefields which restore both health and stamina (but may also hide enemies). You may also sometimes find potions at chests, barrels and more probably, alchemy tables. But these containers all appear randomly at battlefields or the dungeons and every self-respecting adventurer knows that it is unwise to count merely on luck. Well, of course, luck isn’t pure luck in Terra Randoma, add more to your search skill and you will find more items at containers. Nevertheless, we advise you to stock potions whenever you can!



Like we mentioned before, your character in Terra Randoma gets hungry. Each turn on the over-world plain tiles takes 1 hour (and twice as much on the forest and mountain tiles) and every turn at the dungeon is 2 minutes. So you get hungry faster when travelling over-world and you need to carefully plan your route. You also need to pay attention at hunger during combat because your character gets hungry faster when his stamina level falls below the half. So when you start a journey to a far place or a quest to a dungeon, you need to make sure you have room for food in your backpack.

You can buy food at the settlements and the adventurer’s guild. You can eat at the tavern as well. You may also come across farmers or hunters along the way willing to sell food at more affordable prices. If there is a good harvest at a settlement, food will be abundant and cheap. If there is however famine, then no food will be sold at the market.

You can also earn your food through foraging and hunting at camp. With good enough survival skill you can earn your own food and even make some coins out of it.

If you are lucky, you may come across an abandoned cart full of food or potions. But beware! It may well be a trap at which you spend more resources than you gain.