A Rusty War Hammer and Crimson Slimes
Hi everyone,
Last two weeks passed with some major upgrade in the character sheet and skills. We added two-handed weapons to the game and a skill for them. Two-Handed Weapons Skill governs your combat when you use a War Hammer or a Great Sword. They consume a lot of stamina but deliver much more damage.

We also realized that Athletics Skill is too strong compared to other skills, so took some of the advantages it brings and gave it to a new skill named Bravery. Bravery Skill increases your Health and Mind Resistance. So you will have easier time dealing with the petrifying attacks of the gorgons. New Athletics Skill increases your Stamina alone, as well as affects your load capacity.
Finally, we introduced the Meditation Skill, which increases your Stamina regeneration rate, decreases your food consumption rate, and enhances all your resistances: Elements, Mind and Nature. So you can eat less food and generate more stamina and resist all kinds of difficulties the game throws at you.
Of course, the New Skills required a lot of balancing and fine tuning so we spent most of the last two weeks playing the game and doing that.
We added a New Crisis that affect the towns: Civil Unrest. In the latest dev-blog, we told that we had a new NPC in town: the Town Guard. Civil Unrest gives bigger role to this guy, well, his Captain actually. He too will stop you from entering the town but, just like his lieutenant, you can intimidate, bribe, sneak pass or even steal from him. If you manage to get in, you will find that goods at the shops are more expensive during Civil Unrest.

We added more Tier 3 monsters. The Ratman Striker uses a crossbow. The Bandit Marauder uses an Iron Mace that may stun you. The Overgrown Slime is a much stronger version of the Green Slime. The Crimson Slime on the other hand is not only bad news for your equipment but also its attacks may bleed the hero.
Last two weeks passed with some major upgrade in the character sheet and skills. We added two-handed weapons to the game and a skill for them. Two-Handed Weapons Skill governs your combat when you use a War Hammer or a Great Sword. They consume a lot of stamina but deliver much more damage.

We also realized that Athletics Skill is too strong compared to other skills, so took some of the advantages it brings and gave it to a new skill named Bravery. Bravery Skill increases your Health and Mind Resistance. So you will have easier time dealing with the petrifying attacks of the gorgons. New Athletics Skill increases your Stamina alone, as well as affects your load capacity.
Finally, we introduced the Meditation Skill, which increases your Stamina regeneration rate, decreases your food consumption rate, and enhances all your resistances: Elements, Mind and Nature. So you can eat less food and generate more stamina and resist all kinds of difficulties the game throws at you.
Of course, the New Skills required a lot of balancing and fine tuning so we spent most of the last two weeks playing the game and doing that.
We added a New Crisis that affect the towns: Civil Unrest. In the latest dev-blog, we told that we had a new NPC in town: the Town Guard. Civil Unrest gives bigger role to this guy, well, his Captain actually. He too will stop you from entering the town but, just like his lieutenant, you can intimidate, bribe, sneak pass or even steal from him. If you manage to get in, you will find that goods at the shops are more expensive during Civil Unrest.

We added more Tier 3 monsters. The Ratman Striker uses a crossbow. The Bandit Marauder uses an Iron Mace that may stun you. The Overgrown Slime is a much stronger version of the Green Slime. The Crimson Slime on the other hand is not only bad news for your equipment but also its attacks may bleed the hero.