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The Adventurer’s Guide to Equipment and Speed

Hi everyone,

Spring has arrived and we are now very close to Early Access. Geared up for it, we made some major updates over the last two weeks.

Firstly, the skills have changed and we have three different skills for each armor class: Heavy Armor, Medium Armor and Light Armor.

As our followers may already know, using as well as carrying heavier equipment consumes more stamina and increases hunger faster. But if you distribute your skill points to, for example Heavy Armor, actually wearing a rusty chest-plate will tire you less than putting it in your backpack. Not to mention the extra defense points you will get.

At this point we need to tell more about speed and how it works. Let's say your speed is %100. This means you take one action per turn, which you use to move or attack. If your speed is %200, you take two actions per turn. The higher your speed, the more freequently you will get a free action. So if it is %150, then you will have a free action after your second turn. If it is %110, then you get a free action every ten turns and so on.



Speed changes depending on the load you carry, equipment you wear, your dexterity and a new skill called swiftness. So now thief will have all the reasons in the world to wear light armor and wield a small blade, for he will be able to hit the enemies twice, say, every 5 turns.

And to really show how much speed matters, we introduced the first member of the Golem faction: The Wood Golem. This creature moves slow. It may team up with Mushroom Men and ambush you, or may be dormant in form of a tree, only to wake up if you happen to chop that tree. Sometimes you do need to chop down trees for they may block your way in certain battlefields.

That’s not all the news though. We also enabled all the status effects (fire, ice, stun etc) for ranged weapons. So playing the hunter character became all the more interesting. Next task is to to finish the Talent Stones that affect range attacks.



Another thing we added is, now you can avoid certain creature encounters by using your wilderness survival skill. If you can pass the skill check, you will get your xp and carry on your way.