A Spiked Fungus, Bandit Marksmen and a Shipwreck Survivor
Hi everyone and Happy New Year!
This week we continued development on all fronts!
We added knives to the game. They are light, consume little stamina to use. Most of them have a critical hit chance base modifier. Some exotic versions have poison or drain base modifier. Perfect weapon for a light-footed character like a thief.

We continued producing third tier enemies. One of them is Spiked Fungus which confuses like regular mushroom men but gives more damage with his spike throwing. Also enhanced bandit team with four more notorious guys who hide new skills on their sleeves like freezing or poisoning you.
You can now adjust difficulty level at Terra Randoma from “Choose Your Character” screen. For now, there are five difficulty levels: Easy, Normal, Hard, Expert and Impossible. These levels mostly make the enemies tougher. But there is another thing that affects the difficulty which is your starting background and starsign.

If you choose Retired Gladiator as a background and The Bear as a starsign it will be a rather easier game for you. Because Retired Gladiator comes with nice Copper Mace, a Heavy Strike talent stone, some coins and potions. He is a melee fighter with a decent armor. The Bear starsign further enhances his melee fighting. On the other hand, if you choose the Shipwreck Survivor, he has nothing in his backpack apart from a Wooden Club. He is bare foot and has nothing but his survival instinct.

Finally, we completed an unfinished work from before: Reputation & Prosperity level indicators in the settlements. As we explained before in our previous article about towns, your actions affect the prosperity level of cities and your reputation in each one of them. Prosperity level is further affected by events and crisis. These systems worked but you could only see some numbers about them when you are on the city interface. Now we put coin icons for prosperity and stars for your reputation. It is a small improvement but improves quality of life.
This week we continued development on all fronts!
We added knives to the game. They are light, consume little stamina to use. Most of them have a critical hit chance base modifier. Some exotic versions have poison or drain base modifier. Perfect weapon for a light-footed character like a thief.

We continued producing third tier enemies. One of them is Spiked Fungus which confuses like regular mushroom men but gives more damage with his spike throwing. Also enhanced bandit team with four more notorious guys who hide new skills on their sleeves like freezing or poisoning you.
You can now adjust difficulty level at Terra Randoma from “Choose Your Character” screen. For now, there are five difficulty levels: Easy, Normal, Hard, Expert and Impossible. These levels mostly make the enemies tougher. But there is another thing that affects the difficulty which is your starting background and starsign.

If you choose Retired Gladiator as a background and The Bear as a starsign it will be a rather easier game for you. Because Retired Gladiator comes with nice Copper Mace, a Heavy Strike talent stone, some coins and potions. He is a melee fighter with a decent armor. The Bear starsign further enhances his melee fighting. On the other hand, if you choose the Shipwreck Survivor, he has nothing in his backpack apart from a Wooden Club. He is bare foot and has nothing but his survival instinct.

Finally, we completed an unfinished work from before: Reputation & Prosperity level indicators in the settlements. As we explained before in our previous article about towns, your actions affect the prosperity level of cities and your reputation in each one of them. Prosperity level is further affected by events and crisis. These systems worked but you could only see some numbers about them when you are on the city interface. Now we put coin icons for prosperity and stars for your reputation. It is a small improvement but improves quality of life.