The Lighthouse at the End of a Procedural World
Hi everyone,
We released a major patch for our Beta testers last week, let us put here in detail what has been updated.
We put a short introduction at the start of the game that tells a bit of lore.
On the gameplay side, the players will now have two Talent Stones at the beginning of the game. We had appointed a Talent Stone for each character background but realized it takes time for the players to reach to a second one. Combination of two stones makes early game a lot more interesting. In order to boost this change, we introduced new Talent Stones:
We will add more and be working on balancing them in the coming days.

On the overworld, we reduced number of towns so completing all quests from all Lords becomes a more achievable target. However, we added a new specialized building: The Old Lighthouse. The Hero can rest and eat at the lighthouse. It has a shop which sells cheap seafood. We added new seafood to make this market all the more colorful. At the docks, there may be an NPC giving you package delivery or escort missions.
We added a new incident on the overworld where you meet a traveler who needs to go to a town and asks for your help.
Also, if you have taken on an escort quest, there is a chance that bandits or cultists will ambush you and want your passenger. You can surrender the passenger and abandon mission or fight. This also applies to item or atrifact retrieve missions. After you finished the dungeon and took the artifact, there is a chance that bandits or cultists will come after you and demand what you carry.

Here is a super fun video from Mr. Delightful showing some of the latest changes:
Mr. Delightful - New Talents, New Quests, News Lands!
For those interested, he made other videos of Terra Randoma too. In one of his earlier videos, he took an escort quest from a town, then as soon as he left, an Epidemic broke and he wondered if this is why the NPC wanted to leave the town. He then suspected whether the NPC was infected and this would affect him, or the town he is taking the NPC to. This is exactly what we hoped for: all the incidents and random events coming together to ignite imagination of a player and a story emerging from gameplay.
We released a major patch for our Beta testers last week, let us put here in detail what has been updated.
We put a short introduction at the start of the game that tells a bit of lore.
On the gameplay side, the players will now have two Talent Stones at the beginning of the game. We had appointed a Talent Stone for each character background but realized it takes time for the players to reach to a second one. Combination of two stones makes early game a lot more interesting. In order to boost this change, we introduced new Talent Stones:
- Fire Arrow
- Warcry
- Crippling Shot
- Bleeding Strike
- Stunning Strike
We will add more and be working on balancing them in the coming days.

On the overworld, we reduced number of towns so completing all quests from all Lords becomes a more achievable target. However, we added a new specialized building: The Old Lighthouse. The Hero can rest and eat at the lighthouse. It has a shop which sells cheap seafood. We added new seafood to make this market all the more colorful. At the docks, there may be an NPC giving you package delivery or escort missions.
We added a new incident on the overworld where you meet a traveler who needs to go to a town and asks for your help.
Also, if you have taken on an escort quest, there is a chance that bandits or cultists will ambush you and want your passenger. You can surrender the passenger and abandon mission or fight. This also applies to item or atrifact retrieve missions. After you finished the dungeon and took the artifact, there is a chance that bandits or cultists will come after you and demand what you carry.

Here is a super fun video from Mr. Delightful showing some of the latest changes:
Mr. Delightful - New Talents, New Quests, News Lands!
For those interested, he made other videos of Terra Randoma too. In one of his earlier videos, he took an escort quest from a town, then as soon as he left, an Epidemic broke and he wondered if this is why the NPC wanted to leave the town. He then suspected whether the NPC was infected and this would affect him, or the town he is taking the NPC to. This is exactly what we hoped for: all the incidents and random events coming together to ignite imagination of a player and a story emerging from gameplay.