Spiked Traps & Spider Webs
Hi everyone,
This week we worked on two new tile types to enrich the battlemaps and dungeons. One of them is Spiked Trap. This trap is initially not activated and seems like holes on the ground. When someone steps on it, spikes come out of holes and damage whoever stepped. It gives bleed damage too.

Enemies who step on it panic and try to move away from the trap. Then the big spikes stay visible and enemies will not step on the trap again. But our hero can. This brings interesting tactical choices. Should I step on spikes and take a little damage to secure an escape or is it better to avoid the trap?
The other tile type is Spider Web. These come up whenever there is a spider as an enemy. Who ever steps on a Spider Web will slow down for 3-7 turns except spiders.

If our hero is in bat form or levitating, he can avoid these tiles. Also flying enemies are not affected. The other thing is that our hero can push the enemies to these tiles and activate them. These will add new fun tactics to the game.
That’s all for this week. Thanks for reading.
May the tides bring you triumph!
This week we worked on two new tile types to enrich the battlemaps and dungeons. One of them is Spiked Trap. This trap is initially not activated and seems like holes on the ground. When someone steps on it, spikes come out of holes and damage whoever stepped. It gives bleed damage too.

Enemies who step on it panic and try to move away from the trap. Then the big spikes stay visible and enemies will not step on the trap again. But our hero can. This brings interesting tactical choices. Should I step on spikes and take a little damage to secure an escape or is it better to avoid the trap?
The other tile type is Spider Web. These come up whenever there is a spider as an enemy. Who ever steps on a Spider Web will slow down for 3-7 turns except spiders.

If our hero is in bat form or levitating, he can avoid these tiles. Also flying enemies are not affected. The other thing is that our hero can push the enemies to these tiles and activate them. These will add new fun tactics to the game.
That’s all for this week. Thanks for reading.
May the tides bring you triumph!