New Update Arrives! How I Lost My Sanity and Found It Back
Hi everyone,
We are ready with a new update. As we mentioned earlier, we put some Sanity Loss effects and Diseases that our hero can get. These last for several days and give some negative stats to our hero. For example “Superstitious” gives -10 to mind resistance. More detailed explanations are below. These effects are not very powerful but they last long.

We also introduced some new potions. “Sanity Potion” cures sanity loss. “Vial of Anti-Corrosion Oil” protects equipment from the slimes and “Potion of Levitation” allows hero to fly over deep water and lava tiles.

A new overworld incident with great riches added. It is called “Lost Mausoleum”. It can be guarded by ghosts, snakes or spiders. There is a sarcophagus there with better treasure than most chests.
A new tavern personality is added too: The Bard. He plays a motivational song for our hero that boosts some stats as well as curing sanity loss effect, despair.

Here is the full list of the additions and changes for version 0.69.32;
ADDITIONS New sanity loss effects added:
CHANGES
FIXES
We are ready with a new update. As we mentioned earlier, we put some Sanity Loss effects and Diseases that our hero can get. These last for several days and give some negative stats to our hero. For example “Superstitious” gives -10 to mind resistance. More detailed explanations are below. These effects are not very powerful but they last long.

We also introduced some new potions. “Sanity Potion” cures sanity loss. “Vial of Anti-Corrosion Oil” protects equipment from the slimes and “Potion of Levitation” allows hero to fly over deep water and lava tiles.

A new overworld incident with great riches added. It is called “Lost Mausoleum”. It can be guarded by ghosts, snakes or spiders. There is a sarcophagus there with better treasure than most chests.
A new tavern personality is added too: The Bard. He plays a motivational song for our hero that boosts some stats as well as curing sanity loss effect, despair.

Here is the full list of the additions and changes for version 0.69.32;
ADDITIONS New sanity loss effects added:
- Despair: -10% max stamina / -2 to melee and ranged attacks
- Superstitious: -10% mind resistance
- Delusional: -4 Intelligence
- Grim Plague: -10% max health
- Tetanus: -50% to speechcraft checks
- Wanderer's Flu: -4 Strength
- Crawler's Itch: -4 Dexterity
- Sanity Potion added
- Potion of Levitation added
- Vial of Anti-Corrosion Oil added
- New overworld incident, Lost Mausoleum, added
- New battlemap, Lost Mausoleum, added
- New Tavern personality, Bard, added
- New Major effect added: Motivated, it gives +2 Strength, +2 Dexterity, +2 Intelligence
- Major effect roll overs added
CHANGES
- Ghosts now have a chance to cause sanity loss effect, superstitious.
- Phantom Sailors now have a chance to cause sanity loss effect, despair.
- Mushroom men now have a chance to cause sanity loss effect, delusional.
- Skeletons now have a chance to cause "tetanus" disease.
- Rats, cockroaches, and boars may inflict the "grim plauge" disease.
- Giant Centipedes now have a chance to inflict "crawler's itch" disease.
- Well Rested now grants +10% stamina and +10% health instead of just health.
- Warrior hero statue blesses hero with "Warrior Might". (+4 Strength, +5 Elemental res.)
- Hunter hero statue blesses hero with "Hunter's Grace". (+4 Dex, +5 Nature res.)
- Sage hero statue blesses hero with "Sage's Wisdom". (+4 Intelligence, +5 Mind res.)
- Diseased hero can't enter town. He can bribe town guard or sneak pass him.
- Towns get epidemic if hero enters tavern when he has "Grim Plague Disease".
- Escort missions, including envoy missions, give more reward now.
- Some of the Talent Stones are cheaper.
FIXES
- Fixed a bug that occurs when there is a loot bag on the exit tile.