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Circle of Daggers & Other Curiosities

Hi everyone,

We are ready with a new update. This version introduces new content and a variety of changes. First of all, we added 4 new Talent Stones so there are now 35 in the game.



There is a new statue with trap mechanism. Hero can attempt to steal a necklace from a trapped statue with thievery skill check. As planned, we will further develop traps and introduce new ones.



We added well-rested condition that lasts for two days. The hero will be well-rested if he rests at the tavern instead of camping at the wilderness, sleeping on some hard and perhaps wet soil. This condition gives a little boost to melee attack and ranged attack.



Also with this update, disease condition effect is reduced but now lasts longer. This creates some interesting emergent stories like seeking for remedy after a hard earned battle, only to find the town is also suffering from the same issue.

We added some new items as well as new suffixes to inflict bleeding effect.

See below full details for version 0.69.15

ADDITIONS
  • Dreadful Strike Talent Stone: It gives 100% to hit for melee attacks and fears the enemy.
  • Dreadful Shot Talent Stone: It gives 100% to hit for ranged attacks and fears the enemy.
  • Circle of Daggers Talent Stone: Hero conjures a circle of daggers around him. There is a 30% chance that enemies who hit hero may bleed.
  • Tornado Kick Talent Stone: Hero turns around 360 degrees and makes a lightning attack to all enemies around him.
  • Queen statue: This is a trapped statue. There is a valuable necklace on it. Hero can steal it with a successful thievery check. It can be found at the dungeons or while travelling at wilderness.
  • Well rested condition: This is a new condition that lasts for two days. It is only gained when hero rests at the taverns. It gives a small boost to melee and ranged attacks.
  • Mercurial Helmet added
  • Warlord's Helmet added
  • Added new suffixes that give bleed power to melee and ranged weapons.


CHANGES
  • Diseased condition changed. Its effect is reduced but it now lasts for 4-7 days. While hero is diseased, hero's maximum health is reduced by 10%.
  • Starting talent stones are now placed at the action bar instead of backpack.
  • Added some information about talent stones at the introduction text.
  • Changed loot drop chances of locked chests. They drop better loot now.
  • Made Amulets and Rings a little cheaper.
  • Made Stone Golems, Marble Golems and Volcanic Golems immune to bleeding.


FIXES
  • Fixed a bug where sometimes hero can chop trees while moving.
  • Fixed a bug where sometimes fearless monsters fear from weapon's fear ability.
  • Fixed a bug where circle of poison, fire and ice talent stones affect the monsters which were immune to them.
  • Fixed a bug when saving and loading while at the ancient shrine, game loads wrong props.
  • Fixed a visual bug at the options menu.
  • Fixed a visual bug at the character sheet rollover cards.