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New Update Arrives! Collapsed Giant Golems with Hidden Treasures

Update notes for version 0.687

ADDITIONS
  • A new breakable chestlike object added: Ore Vein. It comes with 4 types, Bronze, Silver, Iron, Gold. It can mostly be found at the mountains, sometimes other places too. Hero can hit and crush it like trees. It drops metal ore, stone, or gems. Sometimes it turns into a stone golem instead of loot. Regular rocks can be crushed too, they don’t drop anything but can turn into a golem.




  • A new overworld incident added: Small Cave Entrance. Hero finds a cave entrance and can investigate. There may be treasures inside along with enemies.
  • A new overworld incident added: Giant Collapsed Golem. Hero finds a giant golem which is collapsed and lying at the earth. Some other golems seem to protect it. There are ore veins scattered around.




  • New mountain battlemaps added.
  • New sea battlemap added.
  • Cave batlemaps added.




  • Lava tiles added. Creatures with fire immunity or flying ability can walk over them.
  • New rock formations and stalagmites added.
  • A new creature added: Dark Ray. It is a flying ray coming late game at the sea tiles. Later it will have a different role too.




  • A new Talent Stone Added: Circle of Fire. When used, a circle of fire is created around the hero. When an enemy hits the hero, it can set the enemy on fire.




  • A new Talent Stone Added: Circle of Ice. When used, a circle of ice is created around the hero. When an enemy hits the hero, it can freeze the enemy.


CHANGES
  • Enlarged the bridges from one to two tiles at some of the forest battlemaps.
  • Pickpocketing Bandits at the town entrance gets harder everytime you try.
  • Golems now drop not only gems but rocks as well.
  • Throwing a banquet at towns is a little bit more expensive.


FIXES
  • Fixed a bug where sometimes tavern ambient sound starts again before loop ends.