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Development News: Rage of the Vengeful Minotaur

Hi everyone,
We have continued working on the new enemy cards. We also worked on some new enemy traits since we have more space to write on the new cards now.

One of the new enemy traits is “Vermin”. This is for cockroaches and rats. Enemies with Vermin trait will steal food from hero’s inventory during battle.



“Pack Fury” is for enemies who travel in packs like Hyenas, Rats or Ratmen. Enemies with “Pack Fury” get bonus attack per ally in their pack. So the more crowded they are, the more dangerous they become.

Another new trait is “Rageful”. This is for Minotaurs. Minotaur gets angry when his health is low. So he enrages and gets a significant attack bonus.



We are also introducing “Coward” and “Brave” traits. There were already enemies with “Fearless” trait which gave them immunity to fear and they never ran away from the battle. So introducing “Coward” and “Brave” traits was logical since there was already a system at the background tracking these “bravery/cowardice” values of enemies.

When enemies are low on health, coward enemies have higher chance to run away from battle while brave enemies have much lower chance to run away from battle. Normal enemies without any traits always have 50% chance to run away when they are low on health. (Though they usually comeback after their initial panic wears off.)

Note that enemies with “Brave” trait, as much as we call them brave, are not immune to fear, like enemies with “Fearless” trait are. So fear causing Talent Stones will work on them 100%.

We also wrote the enemy’s minimum and maximum damage to the new enemy cards to let the players calculate risks more accurately hence make more informed tactical decisions.

That’s all for now. Thanks for reading. May the tides bring you triumph!