Update 19 Arrives! New Enemy Cards and Other Curiosities
Hi everyone,
We are ready with a new update. The highlights of this update are the new enemy cards and new traits for the enemies. New cards show up at the top right and show more information than before.
We also added a new Talent Stone, a new potion and a new overworld incident. See below the details:
Version 0.76.05
11 NEW ENEMY TRAITS ADDED:
CHANGES
We are ready with a new update. The highlights of this update are the new enemy cards and new traits for the enemies. New cards show up at the top right and show more information than before.
We also added a new Talent Stone, a new potion and a new overworld incident. See below the details:
Version 0.76.05
11 NEW ENEMY TRAITS ADDED:
- Rage: +2 Damage when health is below 25%
- Pack Fury: +2 Attack per ally
- Vermin: Steals Food
- Light Wings: -25 Speed when it is raining
- Ambush Master: First attack is always a hit
- Blood Frenzy: +2 Damage when hero is bleeding
- Toxic Death: Explodes and poisons adjacent squares on death
- Greasy: +25 speed when it is raining
- Grudge: +1 damage per dead ally
- Treacherous: First attack is always critical
- Coward: 80% chance to run away if health is below 25%
- New enemy cards added that shows more information than before.
- A new Talent Stone, Toxic Blast, is added. It explodes and poisons 3x3 area.
- Potion of Teleportation added
- A new material “Rat Whiskers” added
- A new overworld incident added: Mushroom Field. Hero comes to a place full of mushrooms. He can investigate and find some loot.

- Pressing space continously passes turns now (1 turn/0.5 second).
- Mushrooms now have a chance to cause delusion.
- Rat meat now has a chance to cause disease.
- Alchemy skill now increases poison damage.
- Changed web shooting spider's web model.
- Elemental weaknesses now cause more damage.
- Reduced the power of skeleton archer a little bit.
- Made crossbow using enemies’ range 4 instead of 5.
- Talent Stone cards now show up at the top right insted of top left.
- Corrected disease effect visual.
- Corrected silver boots visual.
- Fixed an issue where ranged weapons stun power was stunning enemies less turns than intented.
- Fixed an issue where destroying stacking objects were miscalculated.
- Fixed an issue about dedecting enemies are in water or not.