1. Terra Randoma
  2. News
  3. Golems, Bats and Skeletons (and some developments in user interface)

Golems, Bats and Skeletons (and some developments in user interface)

Hi everyone,

In the last dev-blog, we had announced that we were almost done with Tier 3 enemies. Well, we added more and reached a total number 58. The latest additions include the following:

Skeleton Knights: They usually come out at nights and may have a fire sword.

Deeproot Golems: They are slow but they wield a big wooden hammer which may stun you.



Daggertooth Bats: They have drain life ability and they move fast which make them hard to deal with.

We are currently working on the UI for the skills. We had the Skills table ready but now we added invisible buttons to each skill so that details come up when you hover over them. Here players will be able to see not only what each skill does but also the perks they bring when you reach 5, 10, 15 and 20 skill points.



We have done lots of testing and balancing. Especially how much gold you can earn from selling items or what is the fair price of a talent stone and such. We will add another dungeon marked on the journal now, where you will be assigned to a quest that every self respecting hero must accomplish at least once in his career: save the princess of a procedurally generated town. In this dungeon, you will meet rock throwing stone golems and unwelcoming minotaurs.