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Update 24 Arrives! Midnight Tactics

Hi everyone,
In this update we made several improvements for different aspects of the game. See below the details.

Version 0.81.07

ADDITIONS
  • Sort inventory button added.
  • Investigate Cautiosly skill check added for certain overworld incidents and quests with battlemaps. Successful "investigate cautiously" skill checks reveal the number and type of enemies. It also grants a suprise attack bonus to the hero (+10 melee & ranged attack for 10 turns). Hero can make a more informed decision about committing to the battle. This skill check is easier at night.
  • Sword in the Stone overworld incident added. Hero must persuade the ethereal defender of the sword that he is brave and worthy enough to wield it.
  • Forbidden Ritual overworld incident added. Hero discovers an otherworldly statue worshipped by the cultist. He has now the opportunity to fight the cultists and steal the valuable gems on the statue.
  • Crystal Field overworld incident added. Hero finds a strange place full of crystal formations.
  • Rabbit added as a huntable animal. Hero can find it randomly on the overworld map or at the camp while searching for hunt.
  • Ceremonial Staff added. (Damage 12. Defense 5.)
  • Aquathril Shortbow added. (Damage 9)


CHANGES
  • Changed one of the wilderness survival perks to "No travel speed penalty when it is raining".
  • “Follow the tracks” skill check is improved. Now, on success, hero can find 1, 2 or 3 huntable animals.
  • Some of the thievery skill perks now improve suprise attack.
  • Successfull skill checks give more XP.
  • Successfull intimidation skill checks give more reputation.
  • Maximum load capacity is increased by 5 for all characters.
  • Amulets may now have luck stat.
  • Introductionary texts for overworld incidents improved.
  • The last boss is now harder.
  • Enemies after level 12 are slightly harder.
FIXES
  • Enemies' lightning damage was not calculated correctly when raining. It was less than it should be.
  • Fixed an issue where game starts to play wilderness ambient music for a second when exiting from the town battlemap to the town.
  • Deers were not supposed to attack, but they were melee attacking the hero.