Development News: Light at the end of the tunnel
Hi everyone,
This week we played some characters with the upgradeable talent stones and see how they are balanced. As we mentioned earlier, with the upcoming update, the talent stones will earn experience as hero uses them and can be upgraded for five levels. Although the talent stone stamina costs raise with the level of the stones, the game became a little too easy because of the increasing power of the stones. So we powered up the tier 2, 3 and 4 monsters a little to compensate the more powerful hero.
Another balancing we made is about the 3 or 4 skull dungeons. According to feedback, they were somewhat not hard enough to earn the title 4 skull dungeon or 3 for that matter. Now in these dungeons, monsters will come up more crowded than before. It means the probability of spawning 3-4 monsters in a room is raised. There may be still 1-2 monster rooms but they will be rarer. Champions of these dungeons will also be more powerful so the hero needs to be prepared.
All these balancing efforts are an ongoing process and there may be more with the new feedback we get.
We are also adding unique items to the game. Unique items will come up only once and their stats will be generated when they are found according to the hero level. For example “Lotus Eye” ring will have +20 stamina if hero finds it at level 5, +30 stamina if hero finds it at level 10. They will have base/minimum stats but in every game they will have different stats.
These unique rings will be available with the upcoming fishing activity. Sometimes our hero may catch ancient rings instead of fishes. We worked on fishing some more and added new fishes, rings and cooked food too.

With talent stone leveling, unique items and fishing, this update is one of the biggest updates in our early access period so it took some time. But we are almost finished and there is light at the end of the tunnel.
That’s all for now. Thanks for reading. May the tides bring you triumph!
This week we played some characters with the upgradeable talent stones and see how they are balanced. As we mentioned earlier, with the upcoming update, the talent stones will earn experience as hero uses them and can be upgraded for five levels. Although the talent stone stamina costs raise with the level of the stones, the game became a little too easy because of the increasing power of the stones. So we powered up the tier 2, 3 and 4 monsters a little to compensate the more powerful hero.
Another balancing we made is about the 3 or 4 skull dungeons. According to feedback, they were somewhat not hard enough to earn the title 4 skull dungeon or 3 for that matter. Now in these dungeons, monsters will come up more crowded than before. It means the probability of spawning 3-4 monsters in a room is raised. There may be still 1-2 monster rooms but they will be rarer. Champions of these dungeons will also be more powerful so the hero needs to be prepared.
All these balancing efforts are an ongoing process and there may be more with the new feedback we get.
We are also adding unique items to the game. Unique items will come up only once and their stats will be generated when they are found according to the hero level. For example “Lotus Eye” ring will have +20 stamina if hero finds it at level 5, +30 stamina if hero finds it at level 10. They will have base/minimum stats but in every game they will have different stats.
These unique rings will be available with the upcoming fishing activity. Sometimes our hero may catch ancient rings instead of fishes. We worked on fishing some more and added new fishes, rings and cooked food too.

With talent stone leveling, unique items and fishing, this update is one of the biggest updates in our early access period so it took some time. But we are almost finished and there is light at the end of the tunnel.
That’s all for now. Thanks for reading. May the tides bring you triumph!