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Development News: Fishing at the Bountiful Waters

Hi everyone,
We started working on a new feature for the next update: fishing. Since this is an island, it was more than necessary as a fun survival element.

Fishing will be governed by intelligence and wilderness survival skill. Whenever the hero camps near a water tile, he can choose to search for a fishing spot. He needs a bait to start fishing. There will be several kinds of baits with different qualities. The baits will vary from common and cheap to very rare and expensive. Also, it will be easier to fish while it is raining.



There will be three kinds of fishing spots in the world: a common fishing spot, an excellent fishing spot and a legendary fishing spot. They will be increasingly difficult to exploit but will have increasingly rewarding loot.

A fishing spot will grant numerous loots before it dries up. But one successful skill check doesn’t open the fishing spot and rewards all the loot like a locked treasure chest. Hero needs to choose a bait and overcome a skill check for each loot the fishing spot offers. Hero can be attacked by sea creatures while engaging in this activity.



Although we made new fishes to be caught, loot from fishing will not always be a fish. Hero will be able to fish magical rings or legendary amulets with different powers that are not sold in the shops.

We are also working on a small improvement to the UI. As our players know, while traveling on the overworld, there are exclamation marks at the top showing the danger level of each tile. Now there will be small icons near them which show the activities hero can take if he camps on that location, like “Foraging”, "Hunting" or “Fishing”. Hope this will make the game more informative, especially for the new players.



That’s all for now. Thanks for reading. May the tides bring you triumph!