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Development News: Lore Mastery and Treasure Maps

Hi Everyone,
This week I worked on a new gameplay element: Lore. Lore is actually a new currency/resource that our hero can accumulate from various objects or people. Reading books, meeting historians, listening bard songs give lore. Hero can also earn lore by discovering altars, statues and sarcophagi.

Lore will be used to purchase treasure maps, skill points and attribute points. There will be a new lore page within the journal to make these actions. You can also see here the titles of the books hero has read.

There will also be a new skill called lore mastery. Intelligence attribute and lore mastery skill will both govern the lore collecting process. It will be a lot easier to collect lore with higher lore mastery skill.

Another new game play element is the treasure map. Treasure maps will be purchased with lore points. The logic behind is that the hero finds lots of clues in the books, statues, songs etc. and connects them to find a long lost treasure. He may also get lucky and find treasure maps in various places while adventuring. Shady character may sell them too.

Treasure maps are items in the inventory which can be viewed by right clicking on them. They will show a somewhat vague drawing of the overworld map with a red mark indicating where the treasure is. This place will not be marked on the hero’s overworld map like quest locations. Hero will have to go near to it to make it visible and find the treasure.

I decided that the treasure map should be on an old paper with a hand drawn look. But since the map is procedurally generated, it became obvious that it is challenging to make it look like a person has drawn it. I tried some things and came up with this version which is still work in progress. I plan to add the settlements and may also increase the variety of the trees and mountains if it looks good.



That’s all for now. Thanks for reading. May the tides bring you triumph!