Development News: Three Years in Early Access
Hi everyone,
Last week marked the third anniversary of Terra Randoma’s release in Early Access, so we wanted to do a roundup of developments over the last year.
At the end of 2022, we released a major update that introduced Potion Crafting. The first major update of 2023 somewhat built on that and introduced Cooking. They both have been celebrated by our players as game-changing mechanics. We introduced a highly accessible and easy way to cook more than 30 delicious recipes that not only feed you but also give amazing bonuses like Mental Clarity or Euphoria as major effects that last for several days.

Some say no ambitious RPG is complete without fishing. Well, our hero can now fish in Terra Randoma as a camping activity. With the Fishing update, we introduced several new marine animals and cooked seafood too. We also changed the main screen indicator at the top of the screen so it now includes small icons that show the activities the hero can take if he camps on that location, like “Foraging”, "Hunting" or “Fishing”. Hope this makes the game more informative, especially for the new players.
More than 60 unique items were added to the game. As our players know, there is an item generation system in Terra Randoma with suffixes and prefixes that generate hundreds of thousands of items, but unique items have special abilities and higher bonuses, and they are great fun to collect! Most of these can be found as a reward for all the quests, while rings may sometimes be found randomly while fishing.

One very important change had to do with Talent Stones. They now earn experience points as the hero uses them. To enhance the clarity and convenience of tracking talent levels, small indicators were added to the icons of Talent Stones, allowing players to easily gauge their current level.

We also made some important changes regarding game balance. The hero now earns two skill points per level up instead of one. This enhances diversity of character builds.
Four types of nests were added to the game which unleashed snake, rat, giant mite and spider hordes to dungeons and battle maps. They can be challenging but equally rewarding.
“Investigate Cautiously” skill check was enabled for certain overworld incidents and quests with battle maps. Successful skill checks reveal the number and type of enemies while also granting a surprise attack bonus to the hero.
Four new overworld incidents were added, which made traveling all the more interesting: Sword in the Stone, Forbidden Ritual, Garden of Cocoons, Hole in the Ground.
Another long-requested feature added was a local scoreboard for Ironman runs.

New ambiance music tracks were added and some more will be added with the upcoming update.
Now in the pipeline:
A detailed lore system that will earn lore points as the hero reads books or travels to ancient places. The upcoming update will also bring treasure maps, treasure islands, a new skill called “Lore Mastery” and a new settlement called “The Ancient Library” with its own quests.

1.0 when?
Truth be told, we weren’t exactly planning to stay in Early Access for so long. But we are doing our best to make it count! And we should be safe to say that version 1.0 can now be seen at the end of the long long development tunnel. Hopefully sometime during the first half of 2024.
However, graduating from Early Access will not mean end of development. Terra Randoma is endlessly open for further development, and we have lots of ideas.
We’d like to thank everyone who has been with us so far. We will continue developing the game and keeping our community at the heart of it.
May the tides bring you triumph!
Deniz K. & Oz
Last week marked the third anniversary of Terra Randoma’s release in Early Access, so we wanted to do a roundup of developments over the last year.
At the end of 2022, we released a major update that introduced Potion Crafting. The first major update of 2023 somewhat built on that and introduced Cooking. They both have been celebrated by our players as game-changing mechanics. We introduced a highly accessible and easy way to cook more than 30 delicious recipes that not only feed you but also give amazing bonuses like Mental Clarity or Euphoria as major effects that last for several days.

Some say no ambitious RPG is complete without fishing. Well, our hero can now fish in Terra Randoma as a camping activity. With the Fishing update, we introduced several new marine animals and cooked seafood too. We also changed the main screen indicator at the top of the screen so it now includes small icons that show the activities the hero can take if he camps on that location, like “Foraging”, "Hunting" or “Fishing”. Hope this makes the game more informative, especially for the new players.
More than 60 unique items were added to the game. As our players know, there is an item generation system in Terra Randoma with suffixes and prefixes that generate hundreds of thousands of items, but unique items have special abilities and higher bonuses, and they are great fun to collect! Most of these can be found as a reward for all the quests, while rings may sometimes be found randomly while fishing.

One very important change had to do with Talent Stones. They now earn experience points as the hero uses them. To enhance the clarity and convenience of tracking talent levels, small indicators were added to the icons of Talent Stones, allowing players to easily gauge their current level.

We also made some important changes regarding game balance. The hero now earns two skill points per level up instead of one. This enhances diversity of character builds.
Four types of nests were added to the game which unleashed snake, rat, giant mite and spider hordes to dungeons and battle maps. They can be challenging but equally rewarding.
“Investigate Cautiously” skill check was enabled for certain overworld incidents and quests with battle maps. Successful skill checks reveal the number and type of enemies while also granting a surprise attack bonus to the hero.
Four new overworld incidents were added, which made traveling all the more interesting: Sword in the Stone, Forbidden Ritual, Garden of Cocoons, Hole in the Ground.
Another long-requested feature added was a local scoreboard for Ironman runs.

New ambiance music tracks were added and some more will be added with the upcoming update.
Now in the pipeline:
A detailed lore system that will earn lore points as the hero reads books or travels to ancient places. The upcoming update will also bring treasure maps, treasure islands, a new skill called “Lore Mastery” and a new settlement called “The Ancient Library” with its own quests.

1.0 when?
Truth be told, we weren’t exactly planning to stay in Early Access for so long. But we are doing our best to make it count! And we should be safe to say that version 1.0 can now be seen at the end of the long long development tunnel. Hopefully sometime during the first half of 2024.
However, graduating from Early Access will not mean end of development. Terra Randoma is endlessly open for further development, and we have lots of ideas.
We’d like to thank everyone who has been with us so far. We will continue developing the game and keeping our community at the heart of it.
May the tides bring you triumph!
Deniz K. & Oz