Development News: Two Years in Early Access
Hi everyone,
It is the second anniversary of Terra Randoma’s release in Early Access, so it seems like a good opportunity for a roundup of latest developments over the last year.
After 10 years of on-and-off development, we finally released the game in Early Access on December 17th, 2020 and since then released 22 updates. During the first year we had more concentrated on what our community felt to be somewhat missing in the game, but 2022 was all about adding new content. Let’s have a quick summary of the updates in 2022 and what we are planning for 2023:
One of the important features has been the introduction of game modes. After this update back in March 2022, the players could now choose between Wayfarer, Hero, and Ironman modes. Wayfarer Mode is the classical RPG mode that gives no penalty on death. The Hero Mode allows the hero to wake up at the latest town he visited. The Ironman Mode is the traditional roguelike mode which deletes the save file on death.
Permadeath was already optional in Terra Randoma but we realized that the little tick button went unnoticed sometimes, so we worked on a brand new UI too to show all the options the player can have at the start of a game.
We also introduced map options with the same update. The players can choose different types of map generation from landmass to archipelago. There is a large map option too for players who prefer more challenge. Map options improve replayability aspect because planning your travel is an integral part of the game.

Another important development was introduction of Potion Crafting. We introduced a highly accessible and easy way to craft potions. New ingredients were added as well as bushes and mushroom colonies to collect them.
One of the most requested features was item stacking. It was introduced first for potions, materials, and gems and later for food. The latest update also required bigger inventory space, which now offers 150 slots to carry all the precious loot the player can find while adventuring.

A new settlement was introduced: the Artisan’s Keep. It is a castle-like place on a small island. Hero can buy exquisite accessories here and sell the precious gems for a better price than other shops on the island.
Two new quest lines were introduced: Quests of the Artisans’ Keep and Quests of the Adventurer’s Guild. Completing these quests gives access to each settlement’s treasure vault with unique treasures, potions and talent stones. Adventurer’s Guild quests was something we promised when we first released but kept delaying due to change of priorities, so we were very happy to finally get it out there.

With these quests came new dungeons, new battlemaps and new enemies. We already had a high variety of enemies on release and kept adding which summed up to more than 140 enemies by the end of 2022. Some of the new enemies include Cyclopes who seem to have a fondness of pastoral lifestyle and Gargoyles who sleep until they are disturbed.
We introduced many enemy traits like Rage, which gives extra damage when the enemy’s health is low, or Vermin that means the enemy can steal your food. So the number of traits and abilities has increased to 50. Furthermore, we designed new enemy cards to be able to cite all the traits and abilities so the players can make well-informed decisions.

We introduced new item cards too for better readability of item’s qualities as well as more clarity on item’s rareness.
3 throwable explosive potions were introduced: Bottle of Lavafall, Bottle of Toxic Rain, Bottle of Avalanche. So the players who do not want to invest on Intelligence or prefer to save on Stamina can also inflict area damage.
We added two new character backgrounds. One of them was the Tempest, a heavy armor and heavy weapon user who can at the same time cast elemental spells, sort of a tank/mage hybrid. And the other is the Alchemist who was introduced with the latest update in December 2022. He can mix potions and starts with somewhat less than chivalrous talent stones inflicting poison and causing fear to enemies.

As you may already know, Terra Randoma has no class restriction to Skills and Talents. The players have complete freedom to develop the hero the way they choose. In 2022, we have continued adding unique and meaningful Talent Stones to the game to allow more varied character builds. We now have 51 Talent Stones, including Stunning Shout which stuns enemies in a conic shape; Impactful Shot which is a range attack that pushes enemy back one square; and Toxic Blast which poisons a 3x3 area.
We had a new title music composed for this game, and added new music and sounds to the overworld, battlemaps and dungeons.
Near future plans include but are not limited to:
We’d like to thank everyone who has played the game and/or kept an eye on the development so far. We will continue being a dedicated developer and valuing community input.
May the tides bring you triumph!
It is the second anniversary of Terra Randoma’s release in Early Access, so it seems like a good opportunity for a roundup of latest developments over the last year.
After 10 years of on-and-off development, we finally released the game in Early Access on December 17th, 2020 and since then released 22 updates. During the first year we had more concentrated on what our community felt to be somewhat missing in the game, but 2022 was all about adding new content. Let’s have a quick summary of the updates in 2022 and what we are planning for 2023:
One of the important features has been the introduction of game modes. After this update back in March 2022, the players could now choose between Wayfarer, Hero, and Ironman modes. Wayfarer Mode is the classical RPG mode that gives no penalty on death. The Hero Mode allows the hero to wake up at the latest town he visited. The Ironman Mode is the traditional roguelike mode which deletes the save file on death.
Permadeath was already optional in Terra Randoma but we realized that the little tick button went unnoticed sometimes, so we worked on a brand new UI too to show all the options the player can have at the start of a game.
We also introduced map options with the same update. The players can choose different types of map generation from landmass to archipelago. There is a large map option too for players who prefer more challenge. Map options improve replayability aspect because planning your travel is an integral part of the game.

Another important development was introduction of Potion Crafting. We introduced a highly accessible and easy way to craft potions. New ingredients were added as well as bushes and mushroom colonies to collect them.
One of the most requested features was item stacking. It was introduced first for potions, materials, and gems and later for food. The latest update also required bigger inventory space, which now offers 150 slots to carry all the precious loot the player can find while adventuring.

A new settlement was introduced: the Artisan’s Keep. It is a castle-like place on a small island. Hero can buy exquisite accessories here and sell the precious gems for a better price than other shops on the island.
Two new quest lines were introduced: Quests of the Artisans’ Keep and Quests of the Adventurer’s Guild. Completing these quests gives access to each settlement’s treasure vault with unique treasures, potions and talent stones. Adventurer’s Guild quests was something we promised when we first released but kept delaying due to change of priorities, so we were very happy to finally get it out there.

With these quests came new dungeons, new battlemaps and new enemies. We already had a high variety of enemies on release and kept adding which summed up to more than 140 enemies by the end of 2022. Some of the new enemies include Cyclopes who seem to have a fondness of pastoral lifestyle and Gargoyles who sleep until they are disturbed.
We introduced many enemy traits like Rage, which gives extra damage when the enemy’s health is low, or Vermin that means the enemy can steal your food. So the number of traits and abilities has increased to 50. Furthermore, we designed new enemy cards to be able to cite all the traits and abilities so the players can make well-informed decisions.

We introduced new item cards too for better readability of item’s qualities as well as more clarity on item’s rareness.
3 throwable explosive potions were introduced: Bottle of Lavafall, Bottle of Toxic Rain, Bottle of Avalanche. So the players who do not want to invest on Intelligence or prefer to save on Stamina can also inflict area damage.
We added two new character backgrounds. One of them was the Tempest, a heavy armor and heavy weapon user who can at the same time cast elemental spells, sort of a tank/mage hybrid. And the other is the Alchemist who was introduced with the latest update in December 2022. He can mix potions and starts with somewhat less than chivalrous talent stones inflicting poison and causing fear to enemies.

As you may already know, Terra Randoma has no class restriction to Skills and Talents. The players have complete freedom to develop the hero the way they choose. In 2022, we have continued adding unique and meaningful Talent Stones to the game to allow more varied character builds. We now have 51 Talent Stones, including Stunning Shout which stuns enemies in a conic shape; Impactful Shot which is a range attack that pushes enemy back one square; and Toxic Blast which poisons a 3x3 area.
We had a new title music composed for this game, and added new music and sounds to the overworld, battlemaps and dungeons.
Near future plans include but are not limited to:
- Cooking
- A new damage type: Acid
- A new settlement that will bring much new excitement
We’d like to thank everyone who has played the game and/or kept an eye on the development so far. We will continue being a dedicated developer and valuing community input.
May the tides bring you triumph!