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Development News: Delicate Balance of Risk and Reward

Hi everyone,
Here is the latest development news. Last week we continued working on the new game mode which will be the middleground between the default game mode and Permadeath mode.

We always felt that the default mode of the game where you can save and load whenever you like without any consequences, makes the game somewhat unrisky. And Permadeath, the traditional roguelike mode, which deletes your save file on death, makes the game a little too punishing.

Since the main quest of the game takes about 15-20 hours on the normal map and it will be longer with the new large map, it may become too stressful to play in Permadeath mode. We certainly needed a new game mode.

As mentioned before, this new game mode will be called "Adventurer" for now. We tried several versions of it and decided on the following. It will be like Permadeath where you can save anywhere anytime and also saves on exit. But if hero dies, instead of losing the save permanently, there is an option to restart from the last town he visited. But he loses half of his gold, some reputation and the progression he made since then. So when the hero enters a town, game autosaves a spawnpoint / checkpoint which is a separate save file from your regular save.

It brings nice push your luck tactics. You need to calculate risks and rewards, for example choose between going to one more dungeon nearby or to a town far away to rest and establish a new spawn point.



First we made this mode without a separate spawnpoint save and you could only manually save at towns. But there was an inconvenience with that version: you can’t exit the game to do some real world stuff. First you have to go to a town to save your progress. Towns are not hard to come by, but still it may be frustrating for some players. It was still enjoyable though, so we may offer this or another version of it as an additional mode later on.

We hope that you will find the new mode a nice middle ground between the two modes, bringing new strategies to the game.

With the new map types (large maps, archipelago etc.) and the new game mode, it has become somewhat a bigger update than we initially thought. But now we are in testing phase and finish line is in sight for the update.

That’s all for now. Thanks for reading. May the tides bring you triumph!