Development News: Arms Mastery
Hi everyone,
These last few weeks I worked on a new feature related to weapons and armors. The plan is that weapons and armors will have durability and they will be upgradable. There will be a salvaging system too. I will also introduce a new skill that governs these systems called Arms Mastery.
Durability part is almost finished. All items will have a durability stat like a health for items. While fighting, this will degrade slowly (Some monsters like bronze golem will degrade melee weapons more). If item’s durability is below 25% it will loose some power. And if it reaches 0% it will be unusable.
There is this new item called Repair Tools. This represents the tools and supplies that is needed to repair various equipment. It is a stackable item that can be found all over the world. But it can also be salvaged from equipment too. Hero will use this item on repairable equipment to repair them. This item will repair certain amount of durability and may break while repairing. These will all be affected by arms mastery skill. The more skill hero has, the more efficient he will be.

I want this skill to be as rewarding as possible. For example there will be a perk that makes salvaging very lucrative. When hero has enough points in this skill, he will be able to salvage out gold from the items as well as ore and repair tools. Lorewise this represents that the hero can masterfully salvage parts without harming them so that they can be sold so easily like gold.
Also, at master level, this skill will make items more powerful. Armors will have more defense and weapons will have more damage.

Hero will not need a repair table or blacksmith for repairing items. He will be able to use his tools anywhere in the world as long as there are no enemies around. But on every attempt to repair, an hour will pass.
I know that equipment durability is not so popular among some gamers. Some players like it, some players say it is too much of an obstacle and micro management. But our game is more of a hero simulation than a narrative rpg so I thought this will suit. I will try my best to make it fun and easy to use.
Another new addition I am planning is a weapon/armor upgrade system. This will be made by blacksmiths in towns. And hero will need to provide ores and gold to upgrade. Blacksmith will be a new facility in towns. And poor towns will not have them. This part is in the planning phase so after implementing, things may change if it is not fun. But I know everybody wants to upgrade the precious weapon the hero finds. So I think it will be a nice addition.
That’s all for now. Thanks for reading. May the tides bring you triumph!
These last few weeks I worked on a new feature related to weapons and armors. The plan is that weapons and armors will have durability and they will be upgradable. There will be a salvaging system too. I will also introduce a new skill that governs these systems called Arms Mastery.
Durability part is almost finished. All items will have a durability stat like a health for items. While fighting, this will degrade slowly (Some monsters like bronze golem will degrade melee weapons more). If item’s durability is below 25% it will loose some power. And if it reaches 0% it will be unusable.
There is this new item called Repair Tools. This represents the tools and supplies that is needed to repair various equipment. It is a stackable item that can be found all over the world. But it can also be salvaged from equipment too. Hero will use this item on repairable equipment to repair them. This item will repair certain amount of durability and may break while repairing. These will all be affected by arms mastery skill. The more skill hero has, the more efficient he will be.

I want this skill to be as rewarding as possible. For example there will be a perk that makes salvaging very lucrative. When hero has enough points in this skill, he will be able to salvage out gold from the items as well as ore and repair tools. Lorewise this represents that the hero can masterfully salvage parts without harming them so that they can be sold so easily like gold.
Also, at master level, this skill will make items more powerful. Armors will have more defense and weapons will have more damage.

Hero will not need a repair table or blacksmith for repairing items. He will be able to use his tools anywhere in the world as long as there are no enemies around. But on every attempt to repair, an hour will pass.
I know that equipment durability is not so popular among some gamers. Some players like it, some players say it is too much of an obstacle and micro management. But our game is more of a hero simulation than a narrative rpg so I thought this will suit. I will try my best to make it fun and easy to use.
Another new addition I am planning is a weapon/armor upgrade system. This will be made by blacksmiths in towns. And hero will need to provide ores and gold to upgrade. Blacksmith will be a new facility in towns. And poor towns will not have them. This part is in the planning phase so after implementing, things may change if it is not fun. But I know everybody wants to upgrade the precious weapon the hero finds. So I think it will be a nice addition.
That’s all for now. Thanks for reading. May the tides bring you triumph!