Development News: Base Building
Hi everyone,
I continued the development of base building. There were lots of small decisions to be made. Like how many bases can the hero build? What will be the storage capacity? Is it possible to right click on the items while they are in the storage to consume them? But now most of them are answered with some trials and errors.
Hero will be able to build up to three bases on the island. He can build bases anywhere from forests to mountains. All three bases will be upgradable all the way up to five levels from cabin to castle. So theoretically, our hero will be able to own three castles if he wants to.
Of course, this will take a lot of time and coins. Actually, I don’t know if it is possible to upgrade all the bases to that level. But I am hoping the hero may earn coins more easily by owning his own garden, alchemy lab etc. So he will have the coins to expand if he wants to.

What I wanted to achieve with base building is to give players lots of options. Being able to build one, two or three bases to whereever you want opens posibilites for various different strategies.
One can build a cottage somewhere strategic to ease his adventures and a main base like a stronghold or castle somewhere else. Another hero may prefer to build just one small base close to Alchemy Tower to easily store ingredients and be done with base building. Some other hero may prefer to build three bases evenly distributed from east to west.
An industrious hero can perhaps make three bases close to each other to have a big base/profit center to produce lots of potions/food. But it may not be easy to look after the operation since bandits will make a note of this wealthy place.
A popular option may be to have just one castle as a base at the center of the map since castles are the most defensive bases and they will be attacked less likely.

I thought more than three bases might make the game easier so I didn’t want that. On the other hand, less than three bases will make it less fun with less choices. Having bases in variable levels in different places will require more strategic thinking. It will spark some fun role playing opportunities too. (I will make a summerhouse in this peninsula near this romantic lighthouse. Oh no! It is infested with coral spiders!)

Another effect of base building is about large maps. I think if base placements are correctly planned, it should be easier to play on large maps.
There will be some events happening to our base when we are not there, just like the towns. But I am thinking to diversify events according to the place of the base. For example, if the base is at the mountains, it will be attacked by giant mites which live in the mountainous areas. If it is near the sea, it will be more likely that aquathrians or coral spiders attack the base. On the other hand, there will be no restriction for bandits.
During these events, gardens or alchemy labs will not produce any goods and every day the event lasts, it will clear some goods from the gardens and labs. But our unique items and personal things will be safe in our storage. I think bandits stealing a unique item from the storage will be really annoying. So I ruled that out. Lorewise, it means we hide our secret stash really secretly and nobody can find it even if they search the house upside down.
That’s all for now. Thanks for reading. May the tides bring you triumph!
I continued the development of base building. There were lots of small decisions to be made. Like how many bases can the hero build? What will be the storage capacity? Is it possible to right click on the items while they are in the storage to consume them? But now most of them are answered with some trials and errors.
Hero will be able to build up to three bases on the island. He can build bases anywhere from forests to mountains. All three bases will be upgradable all the way up to five levels from cabin to castle. So theoretically, our hero will be able to own three castles if he wants to.
Of course, this will take a lot of time and coins. Actually, I don’t know if it is possible to upgrade all the bases to that level. But I am hoping the hero may earn coins more easily by owning his own garden, alchemy lab etc. So he will have the coins to expand if he wants to.

What I wanted to achieve with base building is to give players lots of options. Being able to build one, two or three bases to whereever you want opens posibilites for various different strategies.
One can build a cottage somewhere strategic to ease his adventures and a main base like a stronghold or castle somewhere else. Another hero may prefer to build just one small base close to Alchemy Tower to easily store ingredients and be done with base building. Some other hero may prefer to build three bases evenly distributed from east to west.
An industrious hero can perhaps make three bases close to each other to have a big base/profit center to produce lots of potions/food. But it may not be easy to look after the operation since bandits will make a note of this wealthy place.
A popular option may be to have just one castle as a base at the center of the map since castles are the most defensive bases and they will be attacked less likely.

I thought more than three bases might make the game easier so I didn’t want that. On the other hand, less than three bases will make it less fun with less choices. Having bases in variable levels in different places will require more strategic thinking. It will spark some fun role playing opportunities too. (I will make a summerhouse in this peninsula near this romantic lighthouse. Oh no! It is infested with coral spiders!)

Another effect of base building is about large maps. I think if base placements are correctly planned, it should be easier to play on large maps.
There will be some events happening to our base when we are not there, just like the towns. But I am thinking to diversify events according to the place of the base. For example, if the base is at the mountains, it will be attacked by giant mites which live in the mountainous areas. If it is near the sea, it will be more likely that aquathrians or coral spiders attack the base. On the other hand, there will be no restriction for bandits.
During these events, gardens or alchemy labs will not produce any goods and every day the event lasts, it will clear some goods from the gardens and labs. But our unique items and personal things will be safe in our storage. I think bandits stealing a unique item from the storage will be really annoying. So I ruled that out. Lorewise, it means we hide our secret stash really secretly and nobody can find it even if they search the house upside down.
That’s all for now. Thanks for reading. May the tides bring you triumph!