Development News: Teleportation Sickness and Other Curiosities
Hi everyone,
Last week, work on Talent Stones continued. As you know, with the next update, Talent Stones will earn experience points as they are used and level up (5 levels max). There are 51 of them and we tried to balance the new levels for each of them as much as we could.
Initially, we were not going to increase stamina cost with each level of the stone but after some iterations and testing, we decided that with every new level, the stamina cost for the talent stone should increase along with its power. This way, stones became a lot more balanced.
But sometimes players may not want to upgrade the stone to a new level because of the stamina cost. Maybe they want to keep a cheap offensive spell for low level enemies. So we made upgrading optional. After the talent stone earns enough experience, there will be a notice card informing the player that this talent stone can now be leveled up.

Then the player can right click on the talent stone to open the Talent Stone info page and click on the highlighted upgrade button to level up the stone. If hero doesn’t upgrade the stone, it will stop gaining xp.

This opens up new strategies for the players. Players now can have a fireball 2 spell, and a fire ball 5 spell in their arsenal and use which ever is suitable.
We made the Talent Stone info page bigger so we have more space to write all the information necessary and even managed to add a small lore piece from a fictional book of the realm.
The experience gaining of the stones usually consist of using them in battle and damaging an enemy. Every damage to an enemy gives one xp. So “area of effect” talent stones may earn more xp in one use. But they usually need more stamina.
Defensive spells like Astral Resistance or Iron Skin needs fighting and damaging an enemy too. Because othervise, one can spam these in an empty room and get free xp.
Teleport talent stone was kind of tricky. It is not an offensive or defensive spell and it is instantenous. It can be spammed to gain xp faster than usual. So now there is a “Teleportation Sickness” which is a kind of nausea. It lowers the dexterity of the hero. Like all diseases, this can be cured by cure disease potion.
Hero can still teleport with this disease but the talent stone can’t get any xp. Further teleportation sickness can happen and the effects stack on each other prolonging the disease time. As the stone levels up, the probability of this sickness decrease and teleportation range will increase.
That’s all for now. Thanks for reading. May the tides bring you triumph!
Last week, work on Talent Stones continued. As you know, with the next update, Talent Stones will earn experience points as they are used and level up (5 levels max). There are 51 of them and we tried to balance the new levels for each of them as much as we could.
Initially, we were not going to increase stamina cost with each level of the stone but after some iterations and testing, we decided that with every new level, the stamina cost for the talent stone should increase along with its power. This way, stones became a lot more balanced.
But sometimes players may not want to upgrade the stone to a new level because of the stamina cost. Maybe they want to keep a cheap offensive spell for low level enemies. So we made upgrading optional. After the talent stone earns enough experience, there will be a notice card informing the player that this talent stone can now be leveled up.

Then the player can right click on the talent stone to open the Talent Stone info page and click on the highlighted upgrade button to level up the stone. If hero doesn’t upgrade the stone, it will stop gaining xp.

This opens up new strategies for the players. Players now can have a fireball 2 spell, and a fire ball 5 spell in their arsenal and use which ever is suitable.
We made the Talent Stone info page bigger so we have more space to write all the information necessary and even managed to add a small lore piece from a fictional book of the realm.
The experience gaining of the stones usually consist of using them in battle and damaging an enemy. Every damage to an enemy gives one xp. So “area of effect” talent stones may earn more xp in one use. But they usually need more stamina.
Defensive spells like Astral Resistance or Iron Skin needs fighting and damaging an enemy too. Because othervise, one can spam these in an empty room and get free xp.
Teleport talent stone was kind of tricky. It is not an offensive or defensive spell and it is instantenous. It can be spammed to gain xp faster than usual. So now there is a “Teleportation Sickness” which is a kind of nausea. It lowers the dexterity of the hero. Like all diseases, this can be cured by cure disease potion.
Hero can still teleport with this disease but the talent stone can’t get any xp. Further teleportation sickness can happen and the effects stack on each other prolonging the disease time. As the stone levels up, the probability of this sickness decrease and teleportation range will increase.
That’s all for now. Thanks for reading. May the tides bring you triumph!